From f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Wed, 16 Nov 2022 14:53:04 -0300
Subject: Implement HLE macro for DrawElementsIndirect (#3748)

* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
---
 Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

(limited to 'Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs')

diff --git a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
index f2711657..acfcdcb4 100644
--- a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
+++ b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
         /// <summary>
         /// The current version of the file format
         /// </summary>
-        public const int CurrentVersion = 41;
+        public const int CurrentVersion = 42;
 
         /// <summary>
         /// Version of the configuration file format
@@ -166,6 +166,11 @@ namespace Ryujinx.Ui.Common.Configuration
         /// </summary>
         public bool EnableTextureRecompression { get; set; }
 
+        /// <summary>
+        /// Enables or disables Macro high-level emulation
+        /// </summary>
+        public bool EnableMacroHLE { get; set; }
+
         /// <summary>
         /// Enables or disables profiled translation cache persistency
         /// </summary>
-- 
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