From 380b95bc59e7dc419f89df951cdc086e792cb0ff Mon Sep 17 00:00:00 2001 From: Caian Benedicto <caianbene@gmail.com> Date: Tue, 12 Oct 2021 16:54:21 -0300 Subject: Inline software keyboard without input pop up dialog (#2180) * Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces --- .../HeadlessDynamicTextInputHandler.cs | 51 ++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs (limited to 'Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs') diff --git a/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs new file mode 100644 index 00000000..7e624152 --- /dev/null +++ b/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs @@ -0,0 +1,51 @@ +using Ryujinx.HLE.Ui; +using System.Threading; +using System.Threading.Tasks; + +namespace Ryujinx.Headless.SDL2 +{ + /// <summary> + /// Headless text processing class, right now there is no way to forward the input to it. + /// </summary> + internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler + { + private bool _canProcessInput; + + public event DynamicTextChangedHandler TextChangedEvent; + public event KeyPressedHandler KeyPressedEvent { add { } remove { } } + public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } } + + public bool TextProcessingEnabled + { + get + { + return Volatile.Read(ref _canProcessInput); + } + + set + { + Volatile.Write(ref _canProcessInput, value); + + // Launch a task to update the text. + Task.Run(() => + { + Thread.Sleep(100); + TextChangedEvent?.Invoke("Ryujinx", 7, 7, false); + }); + } + } + + public HeadlessDynamicTextInputHandler() + { + // Start with input processing turned off so the text box won't accumulate text + // if the user is playing on the keyboard. + _canProcessInput = false; + } + + public void SetText(string text, int cursorBegin) { } + + public void SetText(string text, int cursorBegin, int cursorEnd) { } + + public void Dispose() { } + } +} \ No newline at end of file -- cgit v1.2.3-70-g09d2