From 380b95bc59e7dc419f89df951cdc086e792cb0ff Mon Sep 17 00:00:00 2001
From: Caian Benedicto <caianbene@gmail.com>
Date: Tue, 12 Oct 2021 16:54:21 -0300
Subject: Inline software keyboard without input pop up dialog (#2180)

* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
---
 .../HeadlessDynamicTextInputHandler.cs             | 51 ++++++++++++++++++++++
 1 file changed, 51 insertions(+)
 create mode 100644 Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs

(limited to 'Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs')

diff --git a/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
new file mode 100644
index 00000000..7e624152
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
@@ -0,0 +1,51 @@
+using Ryujinx.HLE.Ui;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace Ryujinx.Headless.SDL2
+{
+    /// <summary>
+    /// Headless text processing class, right now there is no way to forward the input to it.
+    /// </summary>
+    internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
+    {
+        private bool _canProcessInput;
+
+        public event DynamicTextChangedHandler TextChangedEvent;
+        public event KeyPressedHandler         KeyPressedEvent  { add { } remove { } }
+        public event KeyReleasedHandler        KeyReleasedEvent { add { } remove { } }
+
+        public bool TextProcessingEnabled
+        {
+            get
+            {
+                return Volatile.Read(ref _canProcessInput);
+            }
+
+            set
+            {
+                Volatile.Write(ref _canProcessInput, value);
+
+                // Launch a task to update the text.
+                Task.Run(() =>
+                {
+                    Thread.Sleep(100);
+                    TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
+                });
+            }
+        }
+
+        public HeadlessDynamicTextInputHandler()
+        {
+            // Start with input processing turned off so the text box won't accumulate text
+            // if the user is playing on the keyboard.
+            _canProcessInput = false;
+        }
+
+        public void SetText(string text, int cursorBegin) { }
+
+        public void SetText(string text, int cursorBegin, int cursorEnd) { }
+
+        public void Dispose() { }
+    }
+}
\ No newline at end of file
-- 
cgit v1.2.3-70-g09d2