From a731ab3a2aad56e6ceb8b4e2444a61353246295c Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Thu, 8 Aug 2019 15:56:22 -0300
Subject: Add a new JIT compiler for CPU code (#693)

* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
---
 Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

(limited to 'Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs')

diff --git a/Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs b/Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs
index 223bf5da..e2ca44b5 100644
--- a/Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Process/HleProcessDebugger.cs
@@ -1,5 +1,5 @@
-using ChocolArm64.Memory;
-using ChocolArm64.State;
+using ARMeilleure.Memory;
+using ARMeilleure.State;
 using Ryujinx.HLE.HOS.Diagnostics.Demangler;
 using Ryujinx.HLE.HOS.Kernel.Memory;
 using Ryujinx.HLE.Loaders.Elf;
@@ -40,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
             _images = new List<Image>();
         }
 
-        public string GetGuestStackTrace(CpuThreadState threadState)
+        public string GetGuestStackTrace(IExecutionContext context)
         {
             EnsureLoaded();
 
@@ -74,7 +74,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
             }
 
             // TODO: ARM32.
-            long framePointer = (long)threadState.X29;
+            long framePointer = (long)context.GetX(29);
 
             trace.AppendLine($"Process: {_owner.Name}, PID: {_owner.Pid}");
 
@@ -218,7 +218,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
             }
         }
 
-        private void LoadMod0Symbols(MemoryManager memory, long textOffset)
+        private void LoadMod0Symbols(IMemoryManager memory, long textOffset)
         {
             long mod0Offset = textOffset + memory.ReadUInt32(textOffset + 4);
 
@@ -288,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
             }
         }
 
-        private ElfSymbol GetSymbol(MemoryManager memory, long address, long strTblAddr)
+        private ElfSymbol GetSymbol(IMemoryManager memory, long address, long strTblAddr)
         {
             int  nameIndex = memory.ReadInt32(address + 0);
             int  info      = memory.ReadByte (address + 4);
-- 
cgit v1.2.3-70-g09d2