From fb1d9493a3d43f2b86c551682586905a1f0e9ea7 Mon Sep 17 00:00:00 2001
From: Alex Barney <thealexbarney@gmail.com>
Date: Thu, 6 Dec 2018 05:16:24 -0600
Subject: Adjust naming conventions and general refactoring in HLE Project
 (#527)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
---
 Ryujinx.HLE/FileSystem/VirtualFileSystem.cs | 88 ++++++++++++++---------------
 1 file changed, 44 insertions(+), 44 deletions(-)

(limited to 'Ryujinx.HLE/FileSystem/VirtualFileSystem.cs')

diff --git a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
index bde6f69f..eed5953f 100644
--- a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
+++ b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
@@ -18,40 +18,40 @@ namespace Ryujinx.HLE.FileSystem
 
         public Stream RomFs { get; private set; }
 
-        public void LoadRomFs(string FileName)
+        public void LoadRomFs(string fileName)
         {
-            RomFs = new FileStream(FileName, FileMode.Open, FileAccess.Read);
+            RomFs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
         }
 
-        public void SetRomFs(Stream RomfsStream)
+        public void SetRomFs(Stream romfsStream)
         {
             RomFs?.Close();
-            RomFs = RomfsStream;
+            RomFs = romfsStream;
         }
 
-        public string GetFullPath(string BasePath, string FileName)
+        public string GetFullPath(string basePath, string fileName)
         {
-            if (FileName.StartsWith("//"))
+            if (fileName.StartsWith("//"))
             {
-                FileName = FileName.Substring(2);
+                fileName = fileName.Substring(2);
             }
-            else if (FileName.StartsWith('/'))
+            else if (fileName.StartsWith('/'))
             {
-                FileName = FileName.Substring(1);
+                fileName = fileName.Substring(1);
             }
             else
             {
                 return null;
             }
 
-            string FullPath = Path.GetFullPath(Path.Combine(BasePath, FileName));
+            string fullPath = Path.GetFullPath(Path.Combine(basePath, fileName));
 
-            if (!FullPath.StartsWith(GetBasePath()))
+            if (!fullPath.StartsWith(GetBasePath()))
             {
                 return null;
             }
 
-            return FullPath;
+            return fullPath;
         }
 
         public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath);
@@ -60,84 +60,84 @@ namespace Ryujinx.HLE.FileSystem
 
         public string GetSystemPath() => MakeDirAndGetFullPath(SystemPath);
 
-        public string GetGameSavePath(SaveInfo Save, ServiceCtx Context)
+        public string GetGameSavePath(SaveInfo save, ServiceCtx context)
         {
-            return MakeDirAndGetFullPath(SaveHelper.GetSavePath(Save, Context));
+            return MakeDirAndGetFullPath(SaveHelper.GetSavePath(save, context));
         }
 
-        public string GetFullPartitionPath(string PartitionPath)
+        public string GetFullPartitionPath(string partitionPath)
         {
-            return MakeDirAndGetFullPath(PartitionPath);
+            return MakeDirAndGetFullPath(partitionPath);
         }
 
-        public string SwitchPathToSystemPath(string SwitchPath)
+        public string SwitchPathToSystemPath(string switchPath)
         {
-            string[] Parts = SwitchPath.Split(":");
+            string[] parts = switchPath.Split(":");
 
-            if (Parts.Length != 2)
+            if (parts.Length != 2)
             {
                 return null;
             }
 
-            return GetFullPath(MakeDirAndGetFullPath(Parts[0]), Parts[1]);
+            return GetFullPath(MakeDirAndGetFullPath(parts[0]), parts[1]);
         }
 
-        public string SystemPathToSwitchPath(string SystemPath)
+        public string SystemPathToSwitchPath(string systemPath)
         {
-            string BaseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
+            string baseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
 
-            if (SystemPath.StartsWith(BaseSystemPath))
+            if (systemPath.StartsWith(baseSystemPath))
             {
-                string RawPath              = SystemPath.Replace(BaseSystemPath, "");
-                int    FirstSeparatorOffset = RawPath.IndexOf(Path.DirectorySeparatorChar);
+                string rawPath              = systemPath.Replace(baseSystemPath, "");
+                int    firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
 
-                if (FirstSeparatorOffset == -1)
+                if (firstSeparatorOffset == -1)
                 {
-                    return $"{RawPath}:/";
+                    return $"{rawPath}:/";
                 }
 
-                string BasePath = RawPath.Substring(0, FirstSeparatorOffset);
-                string FileName = RawPath.Substring(FirstSeparatorOffset + 1);
+                string basePath = rawPath.Substring(0, firstSeparatorOffset);
+                string fileName = rawPath.Substring(firstSeparatorOffset + 1);
 
-                return $"{BasePath}:/{FileName}";
+                return $"{basePath}:/{fileName}";
             }
             return null;
         }
 
-        private string MakeDirAndGetFullPath(string Dir)
+        private string MakeDirAndGetFullPath(string dir)
         {
             // Handles Common Switch Content Paths
-            switch (Dir)
+            switch (dir)
             {
                 case ContentPath.SdCard:
                 case "@Sdcard":
-                    Dir = SdCardPath;
+                    dir = SdCardPath;
                     break;
                 case ContentPath.User:
-                    Dir = UserNandPath;
+                    dir = UserNandPath;
                     break;
                 case ContentPath.System:
-                    Dir = SystemNandPath;
+                    dir = SystemNandPath;
                     break;
                 case ContentPath.SdCardContent:
-                    Dir = Path.Combine(SdCardPath, "Nintendo", "Contents");
+                    dir = Path.Combine(SdCardPath, "Nintendo", "Contents");
                     break;
                 case ContentPath.UserContent:
-                    Dir = Path.Combine(UserNandPath, "Contents");
+                    dir = Path.Combine(UserNandPath, "Contents");
                     break;
                 case ContentPath.SystemContent:
-                    Dir = Path.Combine(SystemNandPath, "Contents");
+                    dir = Path.Combine(SystemNandPath, "Contents");
                     break;
             }
 
-            string FullPath = Path.Combine(GetBasePath(), Dir);
+            string fullPath = Path.Combine(GetBasePath(), dir);
 
-            if (!Directory.Exists(FullPath))
+            if (!Directory.Exists(fullPath))
             {
-                Directory.CreateDirectory(FullPath);
+                Directory.CreateDirectory(fullPath);
             }
 
-            return FullPath;
+            return fullPath;
         }
 
         public DriveInfo GetDrive()
@@ -147,9 +147,9 @@ namespace Ryujinx.HLE.FileSystem
 
         public string GetBasePath()
         {
-            string AppDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
+            string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
 
-            return Path.Combine(AppDataPath, BasePath);
+            return Path.Combine(appDataPath, BasePath);
         }
 
         public void Dispose()
-- 
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