From dadc0e59daa89c4dd7f0c3356f302481a4e75e6d Mon Sep 17 00:00:00 2001
From: Alex Barney <thealexbarney@gmail.com>
Date: Thu, 12 Aug 2021 14:56:24 -0700
Subject: Update to LibHac 0.13.1 (#2475)

* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
---
 Ryujinx.HLE/FileSystem/VirtualFileSystem.cs | 418 +++++++++++++++++++++++-----
 1 file changed, 355 insertions(+), 63 deletions(-)

(limited to 'Ryujinx.HLE/FileSystem/VirtualFileSystem.cs')

diff --git a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
index ff3232c2..c4363f71 100644
--- a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
+++ b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
@@ -1,40 +1,46 @@
 using LibHac;
 using LibHac.Common;
+using LibHac.Common.Keys;
 using LibHac.Fs;
 using LibHac.Fs.Fsa;
+using LibHac.Fs.Shim;
 using LibHac.FsSrv;
 using LibHac.FsSystem;
+using LibHac.Ncm;
 using LibHac.Spl;
 using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Logging;
 using Ryujinx.HLE.FileSystem.Content;
 using Ryujinx.HLE.HOS;
 using System;
+using System.Buffers.Text;
+using System.Collections.Generic;
 using System.IO;
+using System.Runtime.CompilerServices;
+using RightsId = LibHac.Fs.RightsId;
 
 namespace Ryujinx.HLE.FileSystem
 {
     public class VirtualFileSystem : IDisposable
     {
-        public const string NandPath   = AppDataManager.DefaultNandDir;
+        public const string NandPath = AppDataManager.DefaultNandDir;
         public const string SdCardPath = AppDataManager.DefaultSdcardDir;
 
-        public static string SafeNandPath   = Path.Combine(NandPath, "safe");
+        public static string SafeNandPath = Path.Combine(NandPath, "safe");
         public static string SystemNandPath = Path.Combine(NandPath, "system");
-        public static string UserNandPath   = Path.Combine(NandPath, "user");
-        
+        public static string UserNandPath = Path.Combine(NandPath, "user");
+
         private static bool _isInitialized = false;
 
-        public Keyset           KeySet   { get; private set; }
-        public FileSystemServer FsServer { get; private set; }
-        public FileSystemClient FsClient { get; private set; }
+        public KeySet KeySet { get; private set; }
         public EmulatedGameCard GameCard { get; private set; }
-        public EmulatedSdCard   SdCard   { get; private set; }
+        public EmulatedSdCard SdCard { get; private set; }
 
-        public ModLoader ModLoader {get; private set;}
+        public ModLoader ModLoader { get; private set; }
 
         private VirtualFileSystem()
         {
-            Reload();
+            ReloadKeySet();
             ModLoader = new ModLoader(); // Should only be created once
         }
 
@@ -80,39 +86,6 @@ namespace Ryujinx.HLE.FileSystem
         internal string GetSdCardPath() => MakeFullPath(SdCardPath);
         public string GetNandPath() => MakeFullPath(NandPath);
 
-        internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true)
-        {
-            string saveUserPath   = "";
-            string baseSavePath   = NandPath;
-            ulong  currentTitleId = saveInfo.TitleId;
-
-            switch (saveInfo.SaveSpaceId)
-            {
-                case SaveSpaceId.NandUser:   baseSavePath = UserNandPath;                         break;
-                case SaveSpaceId.NandSystem: baseSavePath = SystemNandPath;                       break;
-                case SaveSpaceId.SdCard:     baseSavePath = Path.Combine(SdCardPath, "Nintendo"); break;
-            }
-
-            baseSavePath = Path.Combine(baseSavePath, "save");
-
-            if (saveInfo.TitleId == 0 && saveInfo.SaveDataType == SaveDataType.SaveData)
-            {
-                currentTitleId = context.Process.TitleId;
-            }
-
-            if (saveInfo.SaveSpaceId == SaveSpaceId.NandUser)
-            {
-                saveUserPath = saveInfo.UserId.IsNull ? "savecommon" : saveInfo.UserId.ToString();
-            }
-
-            string savePath = Path.Combine(baseSavePath,
-                saveInfo.SaveId.ToString("x16"),
-                saveUserPath,
-                saveInfo.SaveDataType == SaveDataType.SaveData ? currentTitleId.ToString("x16") : string.Empty);
-
-            return MakeFullPath(savePath, isDirectory);
-        }
-
         public string GetFullPartitionPath(string partitionPath)
         {
             return MakeFullPath(partitionPath);
@@ -136,8 +109,8 @@ namespace Ryujinx.HLE.FileSystem
 
             if (systemPath.StartsWith(baseSystemPath))
             {
-                string rawPath              = systemPath.Replace(baseSystemPath, "");
-                int    firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
+                string rawPath = systemPath.Replace(baseSystemPath, "");
+                int firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
 
                 if (firstSeparatorOffset == -1)
                 {
@@ -196,35 +169,36 @@ namespace Ryujinx.HLE.FileSystem
             return new DriveInfo(Path.GetPathRoot(GetBasePath()));
         }
 
-        public void Reload()
+        public void InitializeFsServer(LibHac.Horizon horizon, out HorizonClient fsServerClient)
         {
-            ReloadKeySet();
-
             LocalFileSystem serverBaseFs = new LocalFileSystem(GetBasePath());
 
-            DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet);
+            fsServerClient = horizon.CreatePrivilegedHorizonClient();
+            var fsServer = new FileSystemServer(fsServerClient);
+
+            DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer);
 
             GameCard = fsServerObjects.GameCard;
-            SdCard   = fsServerObjects.SdCard;
+            SdCard = fsServerObjects.SdCard;
 
             SdCard.SetSdCardInsertionStatus(true);
 
-            FileSystemServerConfig fsServerConfig = new FileSystemServerConfig
+            var fsServerConfig = new FileSystemServerConfig
             {
-                FsCreators     = fsServerObjects.FsCreators,
                 DeviceOperator = fsServerObjects.DeviceOperator,
-                ExternalKeySet = KeySet.ExternalKeySet
+                ExternalKeySet = KeySet.ExternalKeySet,
+                FsCreators = fsServerObjects.FsCreators
             };
 
-            FsServer = new FileSystemServer(fsServerConfig);
-            FsClient = FsServer.CreateFileSystemClient();
+            FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
         }
 
-
-        private void ReloadKeySet()
+        public void ReloadKeySet()
         {
-            string keyFile        = null;
-            string titleKeyFile   = null;
+            KeySet ??= KeySet.CreateDefaultKeySet();
+
+            string keyFile = null;
+            string titleKeyFile = null;
             string consoleKeyFile = null;
 
             if (AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile)
@@ -236,8 +210,8 @@ namespace Ryujinx.HLE.FileSystem
 
             void LoadSetAtPath(string basePath)
             {
-                string localKeyFile        = Path.Combine(basePath, "prod.keys");
-                string localTitleKeyFile   = Path.Combine(basePath, "title.keys");
+                string localKeyFile = Path.Combine(basePath, "prod.keys");
+                string localTitleKeyFile = Path.Combine(basePath, "title.keys");
                 string localConsoleKeyFile = Path.Combine(basePath, "console.keys");
 
                 if (File.Exists(localKeyFile))
@@ -256,7 +230,7 @@ namespace Ryujinx.HLE.FileSystem
                 }
             }
 
-            KeySet = ExternalKeyReader.ReadKeyFile(keyFile, titleKeyFile, consoleKeyFile);
+            ExternalKeyReader.ReadKeyFile(KeySet, keyFile, titleKeyFile, consoleKeyFile, null);
         }
 
         public void ImportTickets(IFileSystem fs)
@@ -277,6 +251,324 @@ namespace Ryujinx.HLE.FileSystem
             }
         }
 
+        // Save data created before we supported extra data in directory save data will not work properly if
+        // given empty extra data. Luckily some of that extra data can be created using the data from the
+        // save data indexer, which should be enough to check access permissions for user saves.
+        // Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
+        // Consider removing this at some point in the future when we don't need to worry about old saves.
+        public static Result FixExtraData(HorizonClient hos)
+        {
+            Result rc = GetSystemSaveList(hos, out List<ulong> systemSaveIds);
+            if (rc.IsFailure()) return rc;
+
+            rc = FixUnindexedSystemSaves(hos, systemSaveIds);
+            if (rc.IsFailure()) return rc;
+
+            rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.System);
+            if (rc.IsFailure()) return rc;
+
+            rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.User);
+            if (rc.IsFailure()) return rc;
+
+            rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.SdCache);
+            if (rc.IsFailure()) return rc;
+
+            return Result.Success;
+        }
+
+        private static Result FixExtraDataInSpaceId(HorizonClient hos, SaveDataSpaceId spaceId)
+        {
+            Span<SaveDataInfo> info = stackalloc SaveDataInfo[8];
+
+            Result rc = hos.Fs.OpenSaveDataIterator(out var iterator, spaceId);
+            if (rc.IsFailure()) return rc;
+
+            while (true)
+            {
+                rc = iterator.ReadSaveDataInfo(out long count, info);
+                if (rc.IsFailure()) return rc;
+
+                if (count == 0)
+                    return Result.Success;
+
+                for (int i = 0; i < count; i++)
+                {
+                    rc = FixExtraData(out bool wasFixNeeded, hos, in info[i]);
+
+                    if (ResultFs.TargetNotFound.Includes(rc))
+                    {
+                        // If the save wasn't found, try to create the directory for its save data ID
+                        rc = CreateSaveDataDirectory(hos, in info[i]);
+
+                        if (rc.IsFailure())
+                        {
+                            Logger.Warning?.Print(LogClass.Application, $"Error {rc.ToStringWithName()} when creating save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
+
+                            // Don't bother fixing the extra data if we couldn't create the directory
+                            continue;
+                        }
+
+                        Logger.Info?.Print(LogClass.Application, $"Recreated directory for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
+
+                        // Try to fix the extra data in the new directory
+                        rc = FixExtraData(out wasFixNeeded, hos, in info[i]);
+                    }
+
+                    if (rc.IsFailure())
+                    {
+                        Logger.Warning?.Print(LogClass.Application, $"Error {rc.ToStringWithName()} when fixing extra data for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
+                    }
+                    else if (wasFixNeeded)
+                    {
+                        Logger.Info?.Print(LogClass.Application, $"Fixed extra data for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
+                    }
+                }
+            }
+        }
+
+        private static Result CreateSaveDataDirectory(HorizonClient hos, in SaveDataInfo info)
+        {
+            if (info.SpaceId != SaveDataSpaceId.User && info.SpaceId != SaveDataSpaceId.System)
+                return Result.Success;
+
+            const string mountName = "SaveDir";
+            var mountNameU8 = mountName.ToU8Span();
+
+            BisPartitionId partitionId = info.SpaceId switch
+            {
+                SaveDataSpaceId.System => BisPartitionId.System,
+                SaveDataSpaceId.User => BisPartitionId.User,
+                _ => throw new ArgumentOutOfRangeException()
+            };
+
+            Result rc = hos.Fs.MountBis(mountNameU8, partitionId);
+            if (rc.IsFailure()) return rc;
+            try
+            {
+                var path = $"{mountName}:/save/{info.SaveDataId:x16}".ToU8Span();
+
+                rc = hos.Fs.GetEntryType(out _, path);
+
+                if (ResultFs.PathNotFound.Includes(rc))
+                {
+                    rc = hos.Fs.CreateDirectory(path);
+                }
+
+                return rc;
+            }
+            finally
+            {
+                hos.Fs.Unmount(mountNameU8);
+            }
+        }
+
+        // Gets a list of all the save data files or directories in the system partition.
+        private static Result GetSystemSaveList(HorizonClient hos, out List<ulong> list)
+        {
+            list = null;
+
+            var mountName = "system".ToU8Span();
+            DirectoryHandle handle = default;
+            List<ulong> localList = new List<ulong>();
+
+            try
+            {
+                Result rc = hos.Fs.MountBis(mountName, BisPartitionId.System);
+                if (rc.IsFailure()) return rc;
+
+                rc = hos.Fs.OpenDirectory(out handle, "system:/save".ToU8Span(), OpenDirectoryMode.All);
+                if (rc.IsFailure()) return rc;
+
+                DirectoryEntry entry = new DirectoryEntry();
+
+                while (true)
+                {
+                    rc = hos.Fs.ReadDirectory(out long readCount, SpanHelpers.AsSpan(ref entry), handle);
+                    if (rc.IsFailure()) return rc;
+
+                    if (readCount == 0)
+                        break;
+
+                    if (Utf8Parser.TryParse(entry.Name, out ulong saveDataId, out int bytesRead, 'x') &&
+                        bytesRead == 16 && (long)saveDataId < 0)
+                    {
+                        localList.Add(saveDataId);
+                    }
+                }
+
+                list = localList;
+
+                return Result.Success;
+            }
+            finally
+            {
+                if (handle.IsValid)
+                {
+                    hos.Fs.CloseDirectory(handle);
+                }
+
+                if (hos.Fs.IsMounted(mountName))
+                {
+                    hos.Fs.Unmount(mountName);
+                }
+            }
+        }
+
+        // Adds system save data that isn't in the save data indexer to the indexer and creates extra data for it.
+        // Only save data IDs added to SystemExtraDataFixInfo will be fixed.
+        private static Result FixUnindexedSystemSaves(HorizonClient hos, List<ulong> existingSaveIds)
+        {
+            foreach (var fixInfo in SystemExtraDataFixInfo)
+            {
+                if (!existingSaveIds.Contains(fixInfo.StaticSaveDataId))
+                {
+                    continue;
+                }
+
+                Result rc = FixSystemExtraData(out bool wasFixNeeded, hos, in fixInfo);
+
+                if (rc.IsFailure())
+                {
+                    Logger.Warning?.Print(LogClass.Application,
+                        $"Error {rc.ToStringWithName()} when fixing extra data for system save data 0x{fixInfo.StaticSaveDataId:x}");
+                }
+                else if (wasFixNeeded)
+                {
+                    Logger.Info?.Print(LogClass.Application,
+                        $"Tried to rebuild extra data for system save data 0x{fixInfo.StaticSaveDataId:x}");
+                }
+            }
+
+            return Result.Success;
+        }
+
+        private static Result FixSystemExtraData(out bool wasFixNeeded, HorizonClient hos, in ExtraDataFixInfo info)
+        {
+            wasFixNeeded = true;
+
+            Result rc = hos.Fs.Impl.ReadSaveDataFileSystemExtraData(out SaveDataExtraData extraData, info.StaticSaveDataId);
+            if (!rc.IsSuccess())
+            {
+                if (!ResultFs.TargetNotFound.Includes(rc))
+                    return rc;
+
+                // We'll reach this point only if the save data directory exists but it's not in the save data indexer.
+                // Creating the save will add it to the indexer while leaving its existing contents intact.
+                return hos.Fs.CreateSystemSaveData(info.StaticSaveDataId, UserId.InvalidId, info.OwnerId, info.DataSize,
+                    info.JournalSize, info.Flags);
+            }
+
+            if (extraData.Attribute.StaticSaveDataId != 0 && extraData.OwnerId != 0)
+            {
+                wasFixNeeded = false;
+                return Result.Success;
+            }
+
+            extraData = new SaveDataExtraData
+            {
+                Attribute = { StaticSaveDataId = info.StaticSaveDataId },
+                OwnerId = info.OwnerId,
+                Flags = info.Flags,
+                DataSize = info.DataSize,
+                JournalSize = info.JournalSize
+            };
+
+            // Make a mask for writing the entire extra data
+            Unsafe.SkipInit(out SaveDataExtraData extraDataMask);
+            SpanHelpers.AsByteSpan(ref extraDataMask).Fill(0xFF);
+
+            return hos.Fs.Impl.WriteSaveDataFileSystemExtraData(SaveDataSpaceId.System, info.StaticSaveDataId,
+                in extraData, in extraDataMask);
+        }
+
+        private static Result FixExtraData(out bool wasFixNeeded, HorizonClient hos, in SaveDataInfo info)
+        {
+            wasFixNeeded = true;
+
+            Result rc = hos.Fs.Impl.ReadSaveDataFileSystemExtraData(out SaveDataExtraData extraData, info.SpaceId,
+                info.SaveDataId);
+            if (rc.IsFailure()) return rc;
+
+            // The extra data should have program ID or static save data ID set if it's valid.
+            // We only try to fix the extra data if the info from the save data indexer has a program ID or static save data ID.
+            bool canFixByProgramId = extraData.Attribute.ProgramId == ProgramId.InvalidId &&
+                                       info.ProgramId != ProgramId.InvalidId;
+
+            bool canFixBySaveDataId = extraData.Attribute.StaticSaveDataId == 0 && info.StaticSaveDataId != 0;
+
+            if (!canFixByProgramId && !canFixBySaveDataId)
+            {
+                wasFixNeeded = false;
+                return Result.Success;
+            }
+
+            // The save data attribute struct can be completely created from the save data info.
+            extraData.Attribute.ProgramId = info.ProgramId;
+            extraData.Attribute.UserId = info.UserId;
+            extraData.Attribute.StaticSaveDataId = info.StaticSaveDataId;
+            extraData.Attribute.Type = info.Type;
+            extraData.Attribute.Rank = info.Rank;
+            extraData.Attribute.Index = info.Index;
+
+            // The rest of the extra data can't be created from the save data info.
+            // On user saves the owner ID will almost certainly be the same as the program ID.
+            if (info.Type != LibHac.Fs.SaveDataType.System)
+            {
+                extraData.OwnerId = info.ProgramId.Value;
+            }
+            else
+            {
+                // Try to match the system save with one of the known saves
+                foreach (ExtraDataFixInfo fixInfo in SystemExtraDataFixInfo)
+                {
+                    if (extraData.Attribute.StaticSaveDataId == fixInfo.StaticSaveDataId)
+                    {
+                        extraData.OwnerId = fixInfo.OwnerId;
+                        extraData.Flags = fixInfo.Flags;
+                        extraData.DataSize = fixInfo.DataSize;
+                        extraData.JournalSize = fixInfo.JournalSize;
+
+                        break;
+                    }
+                }
+            }
+
+            // Make a mask for writing the entire extra data
+            Unsafe.SkipInit(out SaveDataExtraData extraDataMask);
+            SpanHelpers.AsByteSpan(ref extraDataMask).Fill(0xFF);
+
+            return hos.Fs.Impl.WriteSaveDataFileSystemExtraData(info.SpaceId, info.SaveDataId, in extraData, in extraDataMask);
+        }
+
+        struct ExtraDataFixInfo
+        {
+            public ulong StaticSaveDataId;
+            public ulong OwnerId;
+            public SaveDataFlags Flags;
+            public long DataSize;
+            public long JournalSize;
+        }
+
+        private static readonly ExtraDataFixInfo[] SystemExtraDataFixInfo =
+        {
+            new ExtraDataFixInfo()
+            {
+                StaticSaveDataId = 0x8000000000000030,
+                OwnerId = 0x010000000000001F,
+                Flags = SaveDataFlags.KeepAfterResettingSystemSaveDataWithoutUserSaveData,
+                DataSize = 0x10000,
+                JournalSize = 0x10000
+            },
+            new ExtraDataFixInfo()
+            {
+                StaticSaveDataId = 0x8000000000001040,
+                OwnerId = 0x0100000000001009,
+                Flags = SaveDataFlags.None,
+                DataSize = 0xC000,
+                JournalSize = 0xC000
+            }
+        };
+
         public void Unload()
         {
             RomFs?.Dispose();
@@ -299,7 +591,7 @@ namespace Ryujinx.HLE.FileSystem
         {
             if (_isInitialized)
             {
-                throw new InvalidOperationException($"VirtualFileSystem can only be instantiated once!");
+                throw new InvalidOperationException("VirtualFileSystem can only be instantiated once!");
             }
 
             _isInitialized = true;
-- 
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