From c6d82209abeacd2336cde99e5a02b4596e70da83 Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Fri, 9 Sep 2022 00:30:19 +0100 Subject: Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) * Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly. --- Ryujinx.Graphics.Vulkan/VulkanInitialization.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Ryujinx.Graphics.Vulkan/VulkanInitialization.cs') diff --git a/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs b/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs index 889ce7e2..54d98386 100644 --- a/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs +++ b/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs @@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.Vulkan "VK_EXT_fragment_shader_interlock", "VK_EXT_index_type_uint8", "VK_EXT_robustness2", + "VK_KHR_shader_float16_int8", "VK_EXT_shader_subgroup_ballot", "VK_EXT_subgroup_size_control", "VK_NV_geometry_shader_passthrough" -- cgit v1.2.3-70-g09d2