From 1080f64df9abd7af7ed762668e4fc9a300ae30f2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 4 Aug 2022 18:30:08 -0300 Subject: Implement HLE macros for render target clears (#3528) * Implement HLE macros for render target clears * Add constants for the offsets --- Ryujinx.Graphics.Vulkan/FramebufferParams.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Vulkan/FramebufferParams.cs') diff --git a/Ryujinx.Graphics.Vulkan/FramebufferParams.cs b/Ryujinx.Graphics.Vulkan/FramebufferParams.cs index e5318e93..0dadbf9c 100644 --- a/Ryujinx.Graphics.Vulkan/FramebufferParams.cs +++ b/Ryujinx.Graphics.Vulkan/FramebufferParams.cs @@ -149,14 +149,14 @@ namespace Ryujinx.Graphics.Vulkan return texture is TextureView view && view.Valid; } - public ClearRect GetClearRect(Rectangle<int> scissor, int layer) + public ClearRect GetClearRect(Rectangle<int> scissor, int layer, int layerCount) { int x = scissor.X; int y = scissor.Y; int width = Math.Min((int)Width - scissor.X, scissor.Width); int height = Math.Min((int)Height - scissor.Y, scissor.Height); - return new ClearRect(new Rect2D(new Offset2D(x, y), new Extent2D((uint)width, (uint)height)), (uint)layer, 1); + return new ClearRect(new Rect2D(new Offset2D(x, y), new Extent2D((uint)width, (uint)height)), (uint)layer, (uint)layerCount); } public unsafe Auto<DisposableFramebuffer> Create(Vk api, CommandBufferScoped cbs, Auto<DisposableRenderPass> renderPass) -- cgit v1.2.3-70-g09d2