From 484eb645ae0611f60fae845ed011ed6115352e06 Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Tue, 7 Jul 2020 03:41:07 +0100 Subject: Implement Zero-Configuration Resolution Scaling (#1365) * Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment. --- Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs (limited to 'Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs new file mode 100644 index 00000000..9c65038a --- /dev/null +++ b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs @@ -0,0 +1,18 @@ +using System; + +namespace Ryujinx.Graphics.Shader.Translation +{ + /// <summary> + /// Features used by the shader that are important for the code generator to know in advance. + /// These typically change the declarations in the shader header. + /// </summary> + [Flags] + public enum FeatureFlags + { + None = 0, + + // Affected by resolution scaling. + FragCoordXY = 1 << 1, + IntegerSampling = 1 << 0 + } +} -- cgit v1.2.3-70-g09d2