From 9daf029f356898336de1ad0c63b6c36e261e4f9b Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Sat, 12 Nov 2022 20:20:40 -0300 Subject: Use vector transform feedback outputs if possible (#3832) --- Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index 85049abb..7678a4bf 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -71,12 +71,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex); var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex); - for (int j = 0; j < locations.Length; j++) + for (int i = 0; i < locations.Length; i++) { - byte location = locations[j]; + byte location = locations[i]; if (location < 0xc0) { - context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, j * 4, stride); + context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, i * 4, stride); } } } -- cgit v1.2.3-70-g09d2