From 43081c16c48d73dfd585d951281fcbd60bebccbc Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Sun, 5 Feb 2023 18:52:57 -0300 Subject: Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) * Insert bitcast for assignment of fragment integer outputs on GLSL * Shader cache version bump --- Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs') diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index 080f1708..ce1ab50e 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -485,6 +485,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location); + return type.ToAggregateType(); + } + else if (context.Config.Stage == ShaderStage.Fragment && isAsgDest && + operand.Value >= AttributeConsts.FragmentOutputColorBase && + operand.Value < AttributeConsts.FragmentOutputColorEnd) + { + int location = (operand.Value - AttributeConsts.FragmentOutputColorBase) / 16; + + AttributeType type = context.Config.GpuAccessor.QueryFragmentOutputType(location); + return type.ToAggregateType(); } } -- cgit v1.2.3-70-g09d2