From d274328c3192fd85b9eec661b00f1599d673776c Mon Sep 17 00:00:00 2001
From: gdk <gab.dark.100@gmail.com>
Date: Sun, 10 Nov 2019 11:03:38 -0300
Subject: Fix image units bindings and shader dump in the presence of NOPs

---
 Ryujinx.Graphics.OpenGL/Program.cs | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

(limited to 'Ryujinx.Graphics.OpenGL/Program.cs')

diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index 61b1645a..820910a9 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -79,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL
             int ubBindingPoint = 1;
             int sbBindingPoint = 0;
             int textureUnit    = 0;
+            int imageUnit      = 0;
 
             for (int index = 0; index < shaders.Length; index++)
             {
@@ -151,13 +152,13 @@ namespace Ryujinx.Graphics.OpenGL
                         continue;
                     }
 
-                    GL.Uniform1(location, textureUnit);
+                    GL.Uniform1(location, imageUnit);
 
                     int uIndex = (int)shader.Stage << ImgStageShift | imageIndex++;
 
-                    _textureUnits[uIndex] = textureUnit;
+                    _imageUnits[uIndex] = imageUnit;
 
-                    textureUnit++;
+                    imageUnit++;
                 }
             }
         }
@@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.OpenGL
 
         public int GetImageUnit(ShaderStage stage, int index)
         {
-            return _textureUnits[(int)stage << ImgStageShift | index];
+            return _imageUnits[(int)stage << ImgStageShift | index];
         }
 
         private void CheckProgramLink()
-- 
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