From a33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df Mon Sep 17 00:00:00 2001 From: mageven <62494521+mageven@users.noreply.github.com> Date: Tue, 4 Aug 2020 05:02:53 +0530 Subject: Improved Logger (#1292) * Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements --- Ryujinx.Graphics.OpenGL/Program.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.OpenGL/Program.cs') diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs index 06f05f67..6e253140 100644 --- a/Ryujinx.Graphics.OpenGL/Program.cs +++ b/Ryujinx.Graphics.OpenGL/Program.cs @@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.OpenGL if (status == 0) { // Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log. - Logger.PrintDebug(LogClass.Gpu, "Shader linking failed."); + Logger.Debug?.Print(LogClass.Gpu, "Shader linking failed."); } else { -- cgit v1.2.3-70-g09d2