From a33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df Mon Sep 17 00:00:00 2001
From: mageven <62494521+mageven@users.noreply.github.com>
Date: Tue, 4 Aug 2020 05:02:53 +0530
Subject: Improved Logger (#1292)

* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
---
 Ryujinx.Graphics.OpenGL/Program.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'Ryujinx.Graphics.OpenGL/Program.cs')

diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index 06f05f67..6e253140 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.OpenGL
             if (status == 0)
             {
                 // Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log.
-                Logger.PrintDebug(LogClass.Gpu, "Shader linking failed.");
+                Logger.Debug?.Print(LogClass.Gpu, "Shader linking failed.");
             }
             else
             {
-- 
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