From 796e5d14b4fadc15439d273f8ff8f9e9afc4033a Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Sun, 2 Feb 2020 00:25:52 -0300
Subject: Use correct shader local memory size instead of a hardcoded size
 (#914)

* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
---
 Ryujinx.Graphics.OpenGL/Program.cs | 9 +--------
 1 file changed, 1 insertion(+), 8 deletions(-)

(limited to 'Ryujinx.Graphics.OpenGL/Program.cs')

diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index a8ee7ae8..fe14e9a9 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -77,14 +77,7 @@ namespace Ryujinx.Graphics.OpenGL
 
             Bind();
 
-            int extraBlockindex = GL.GetUniformBlockIndex(Handle, "Extra");
-
-            if (extraBlockindex >= 0)
-            {
-                GL.UniformBlockBinding(Handle, extraBlockindex, 0);
-            }
-
-            int ubBindingPoint = 1;
+            int ubBindingPoint = 0;
             int sbBindingPoint = 0;
             int textureUnit    = 0;
             int imageUnit      = 0;
-- 
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