From 9f1cf6458c78a42256b1f390f5b3b9159b00a7cb Mon Sep 17 00:00:00 2001
From: riperiperi <rhy3756547@hotmail.com>
Date: Sun, 19 Mar 2023 20:56:48 +0000
Subject: Vulkan: Migrate buffers between memory types to improve GPU
 performance (#4540)

* Initial implementation of migration between memory heaps

- Missing OOM handling
- Missing `_map` data safety when remapping
  - Copy may not have completed yet (needs some kind of fence)
  - Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)

* Ensure migrated data is in place before flushing.

* Fix issue where old waitable would be signalled.

- There is a real issue where existing Auto<> references need to be replaced.

* Swap bound Auto<> instances when swapping buffer backing

* Fix conversion buffers

* Don't try move buffers if the host has shared memory.

* Make GPU methods return PinnedSpan with scope

* Storage Hint

* Fix stupidity

* Fix rebase

* Tweak rules

Attempt to sidestep BOTW slowdown

* Remove line

* Migrate only when command buffers flush

* Change backing swap log to debug

* Address some feedback

* Disallow backing swap when the flush lock is held by the current thread

* Make PinnedSpan from ReadOnlySpan explicitly unsafe

* Fix some small issues

- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.

* Remove alternative flags

* Address feedback
---
 Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')

diff --git a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index c79700fc..91e52178 100644
--- a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL
             ResourcePool = new ResourcePool();
         }
 
-        public BufferHandle CreateBuffer(int size)
+        public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
         {
             BufferCount++;
 
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.OpenGL
             return new HardwareInfo(GpuVendor, GpuRenderer);
         }
 
-        public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
+        public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
         {
             return Buffer.GetData(this, buffer, offset, size);
         }
-- 
cgit v1.2.3-70-g09d2