From 9f12e50a546b15533778ed0d8290202af91c10a2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Tue, 25 Apr 2023 19:51:07 -0300 Subject: Refactor attribute handling on the shader generator (#4565) * Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build --- Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs') diff --git a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 5a2e3fe4..3903b4d4 100644 --- a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -136,7 +136,8 @@ namespace Ryujinx.Graphics.OpenGL supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset, supportsShaderBallot: HwCapabilities.SupportsShaderBallot, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, - supportsViewportIndex: HwCapabilities.SupportsShaderViewportLayerArray, + supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, + supportsViewportMask: HwCapabilities.SupportsViewportArray2, supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle, supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters, maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver? -- cgit v1.2.3-70-g09d2