From 8fa248ceb4cbc9d199bbac1d968df8b168106c2c Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Fri, 13 Jan 2023 00:31:21 +0000 Subject: Vulkan: Add workarounds for MoltenVK (#4202) * Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com> --- Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs') diff --git a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 1733c6f2..30ed942d 100644 --- a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -106,6 +106,8 @@ namespace Ryujinx.Graphics.OpenGL vendorName: GpuVendor, hasFrontFacingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows, hasVectorIndexingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows, + needsFragmentOutputSpecialization: false, + reduceShaderPrecision: false, supportsAstcCompression: HwCapabilities.SupportsAstcCompression, supportsBc123Compression: HwCapabilities.SupportsTextureCompressionS3tc, supportsBc45Compression: HwCapabilities.SupportsTextureCompressionRgtc, -- cgit v1.2.3-70-g09d2