From 38be18ef2a36c9c6a35a49ff685df9ebbab8baa7 Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Sat, 17 Apr 2021 21:16:28 +0100 Subject: Fix intel view copy workaround. (#2216) The texture target must be taken from the storage rather than the view, when using the storage handle for the copy. --- Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureView.cs') diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 8799167a..e8c3e3be 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -10,10 +10,10 @@ namespace Ryujinx.Graphics.OpenGL.Image private readonly TextureStorage _parent; - public int StorageHandle => _parent.Handle; - private TextureView _incompatibleFormatView; + public ITextureInfo Storage => _parent; + public int FirstLayer { get; private set; } public int FirstLevel { get; private set; } -- cgit v1.2.3-70-g09d2