From 423da5cc911bf7545746ad4fd184eff42f32dd9b Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Thu, 29 Oct 2020 18:57:34 -0300
Subject: Scale texture resolution before sending to backend (#1646)

* Work

* Propagate scale factor to copy temp. Not really needed, just here for consistency

* PR feedback
---
 Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs')

diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
index edfbec5f..191e9b63 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
@@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
 
         public TextureView BgraSwap(TextureView from)
         {
-            TextureView to = (TextureView)_renderer.CreateTexture(from.Info, 1f);
+            TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor);
 
             EnsurePbo(from);
 
-- 
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