From 5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Sat, 23 May 2020 06:46:09 -0300 Subject: Spanify Graphics Abstraction Layer (#1226) * Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size --- Ryujinx.Graphics.OpenGL/Image/TextureBase.cs | 36 ++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 Ryujinx.Graphics.OpenGL/Image/TextureBase.cs (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureBase.cs') diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs new file mode 100644 index 00000000..a4209ea1 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs @@ -0,0 +1,36 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; + +namespace Ryujinx.Graphics.OpenGL.Image +{ + class TextureBase + { + public int Handle { get; protected set; } + + protected TextureCreateInfo Info { get; } + + public int Width => Info.Width; + public int Height => Info.Height; + + public Target Target => Info.Target; + public Format Format => Info.Format; + + public TextureBase(TextureCreateInfo info) + { + Info = info; + + Handle = GL.GenTexture(); + } + + public void Bind(int unit) + { + Bind(Target.Convert(), unit); + } + + protected void Bind(TextureTarget target, int unit) + { + GL.ActiveTexture(TextureUnit.Texture0 + unit); + GL.BindTexture(target, Handle); + } + } +} -- cgit v1.2.3-70-g09d2