From 5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Sat, 23 May 2020 06:46:09 -0300
Subject: Spanify Graphics Abstraction Layer (#1226)

* Spanify Graphics Abstraction Layer

* Be explicit about BufferHandle size
---
 Ryujinx.Graphics.OpenGL/Image/TextureBase.cs | 36 ++++++++++++++++++++++++++++
 1 file changed, 36 insertions(+)
 create mode 100644 Ryujinx.Graphics.OpenGL/Image/TextureBase.cs

(limited to 'Ryujinx.Graphics.OpenGL/Image/TextureBase.cs')

diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
new file mode 100644
index 00000000..a4209ea1
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
@@ -0,0 +1,36 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+    class TextureBase
+    {
+        public int Handle { get; protected set; }
+
+        protected TextureCreateInfo Info { get; }
+
+        public int Width => Info.Width;
+        public int Height => Info.Height;
+
+        public Target Target => Info.Target;
+        public Format Format => Info.Format;
+
+        public TextureBase(TextureCreateInfo info)
+        {
+            Info = info;
+
+            Handle = GL.GenTexture();
+        }
+
+        public void Bind(int unit)
+        {
+            Bind(Target.Convert(), unit);
+        }
+
+        protected void Bind(TextureTarget target, int unit)
+        {
+            GL.ActiveTexture(TextureUnit.Texture0 + unit);
+            GL.BindTexture(target, Handle);
+        }
+    }
+}
-- 
cgit v1.2.3-70-g09d2