From 4c6feb652f7dfa0cf54ea0866d076469816a3bbe Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Mon, 2 Nov 2020 20:03:06 +0000 Subject: Add seamless cubemap flag in sampler parameters. (#1658) * Add seamless cubemap flag in sampler parameters. * Check for the extension --- Ryujinx.Graphics.OpenGL/Image/Sampler.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Ryujinx.Graphics.OpenGL/Image/Sampler.cs') diff --git a/Ryujinx.Graphics.OpenGL/Image/Sampler.cs b/Ryujinx.Graphics.OpenGL/Image/Sampler.cs index e13f0da3..f705aa3e 100644 --- a/Ryujinx.Graphics.OpenGL/Image/Sampler.cs +++ b/Ryujinx.Graphics.OpenGL/Image/Sampler.cs @@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.OpenGL.Image GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert()); GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert()); + if (HwCapabilities.SupportsSeamlessCubemapPerTexture) + { + GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0); + } + GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert()); GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert()); GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert()); -- cgit v1.2.3-70-g09d2