From 4c6feb652f7dfa0cf54ea0866d076469816a3bbe Mon Sep 17 00:00:00 2001
From: riperiperi <rhy3756547@hotmail.com>
Date: Mon, 2 Nov 2020 20:03:06 +0000
Subject: Add seamless cubemap flag in sampler parameters. (#1658)

* Add seamless cubemap flag in sampler parameters.

* Check for the extension
---
 Ryujinx.Graphics.OpenGL/Image/Sampler.cs | 5 +++++
 1 file changed, 5 insertions(+)

(limited to 'Ryujinx.Graphics.OpenGL/Image/Sampler.cs')

diff --git a/Ryujinx.Graphics.OpenGL/Image/Sampler.cs b/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
index e13f0da3..f705aa3e 100644
--- a/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
@@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
             GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
             GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
 
+            if (HwCapabilities.SupportsSeamlessCubemapPerTexture)
+            {
+                GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0);
+            }
+
             GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
             GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
             GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
-- 
cgit v1.2.3-70-g09d2