From 66e7fdb8710ff24bfb80c9c638ce2e6fa9563068 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Mon, 8 Aug 2022 14:39:22 -0300
Subject: OpenGL: Fix clears of unbound color targets (#3564)

---
 Ryujinx.Graphics.OpenGL/Framebuffer.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')

diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
index d132e9c4..b180b857 100644
--- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
@@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.OpenGL
 
         public int GetColorLayerCount(int index)
         {
-            return _colors[index].Info.GetDepthOrLayers();
+            return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
         }
 
         public int GetDepthStencilLayerCount()
-- 
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