From 66e7fdb8710ff24bfb80c9c638ce2e6fa9563068 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Mon, 8 Aug 2022 14:39:22 -0300 Subject: OpenGL: Fix clears of unbound color targets (#3564) --- Ryujinx.Graphics.OpenGL/Framebuffer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs') diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs index d132e9c4..b180b857 100644 --- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs +++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs @@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.OpenGL public int GetColorLayerCount(int index) { - return _colors[index].Info.GetDepthOrLayers(); + return _colors[index]?.Info.GetDepthOrLayers() ?? 0; } public int GetDepthStencilLayerCount() -- cgit v1.2.3-70-g09d2