From 1080f64df9abd7af7ed762668e4fc9a300ae30f2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 4 Aug 2022 18:30:08 -0300 Subject: Implement HLE macros for render target clears (#3528) * Implement HLE macros for render target clears * Add constants for the offsets --- Ryujinx.Graphics.OpenGL/Framebuffer.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs') diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs index dafa7672..d132e9c4 100644 --- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs +++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs @@ -145,6 +145,16 @@ namespace Ryujinx.Graphics.OpenGL return format == Format.D16Unorm || format == Format.D32Float; } + public int GetColorLayerCount(int index) + { + return _colors[index].Info.GetDepthOrLayers(); + } + + public int GetDepthStencilLayerCount() + { + return _depthStencil?.Info.GetDepthOrLayers() ?? 0; + } + public void AttachColorLayerForClear(int index, int layer) { TextureView color = _colors[index]; -- cgit v1.2.3-70-g09d2