From b34c0a47b4d5d9cc4b3a6b51fbc76fe2b493b07d Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Thu, 20 May 2021 15:12:15 -0300
Subject: Fix constant buffer array size when indexing is used and other buffer
 descriptor and resolution scale regressions (#2298)

* Fix constant buffer array size when indexing is used

* Change default QueryConstantBufferUse value

* Fix more regressions

* Ensure proper order
---
 Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')

diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 86709277..158b791a 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         /// <summary>
         /// Version of the codegen (to be changed when codegen or guest format change).
         /// </summary>
-        private const ulong ShaderCodeGenVersion = 2290;
+        private const ulong ShaderCodeGenVersion = 2298;
 
         // Progress reporting helpers
         private volatile int _shaderCount;
@@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
                     if (activeTasks.Count == maxTaskCount)
                     {
                         // Wait for a task to be done, or for 1ms.
-                        // Host shader compilation cannot signal when it is done, 
+                        // Host shader compilation cannot signal when it is done,
                         // so the 1ms timeout is required to poll status.
 
                         taskDoneEvent.WaitOne(1);
-- 
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