From 3bd357045f7581ee10d6c86ed8049bcebe35eda0 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Wed, 16 Feb 2022 19:15:39 -0300 Subject: Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) * Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks --- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 41 +++++++++++++++++++++++++----- 1 file changed, 34 insertions(+), 7 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index f1e9f383..bf76d592 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <summary> /// Version of the codegen (to be changed when codegen or guest format change). /// </summary> - private const ulong ShaderCodeGenVersion = 3106; + private const ulong ShaderCodeGenVersion = 3063; // Progress reporting helpers private volatile int _shaderCount; @@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { hostShaderEntries = HostShaderCacheEntry.Parse(hostProgramBinary, out ReadOnlySpan<byte> hostProgramBinarySpan); hostProgramBinary = hostProgramBinarySpan.ToArray(); - hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary); + hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary, false, new ShaderInfo(-1)); } ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent); @@ -252,7 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Shader // Compile shader and create program as the shader program binary got invalidated. shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, program.Code); - hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }); + hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, new ShaderInfo(-1)); task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) => { @@ -303,7 +303,18 @@ namespace Ryujinx.Graphics.Gpu.Shader { hostShaderEntries = HostShaderCacheEntry.Parse(hostProgramBinary, out ReadOnlySpan<byte> hostProgramBinarySpan); hostProgramBinary = hostProgramBinarySpan.ToArray(); - hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary); + + bool hasFragmentShader = false; + int fragmentOutputMap = -1; + int fragmentIndex = (int)ShaderStage.Fragment - 1; + + if (hostShaderEntries[fragmentIndex] != null && hostShaderEntries[fragmentIndex].Header.InUse) + { + hasFragmentShader = true; + fragmentOutputMap = hostShaderEntries[fragmentIndex].Header.FragmentOutputMap; + } + + hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary, hasFragmentShader, new ShaderInfo(fragmentOutputMap)); } ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent); @@ -426,7 +437,15 @@ namespace Ryujinx.Graphics.Gpu.Shader hostShaders.Add(hostShader); } - hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray()); + int fragmentIndex = (int)ShaderStage.Fragment - 1; + int fragmentOutputMap = -1; + + if (shaders[fragmentIndex] != null) + { + fragmentOutputMap = shaders[fragmentIndex].Info.FragmentOutputMap; + } + + hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), new ShaderInfo(fragmentOutputMap)); task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) => { @@ -617,7 +636,7 @@ namespace Ryujinx.Graphics.Gpu.Shader shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code); - IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }); + IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, new ShaderInfo(-1)); cpShader = new ShaderBundle(hostProgram, shader); @@ -755,7 +774,15 @@ namespace Ryujinx.Graphics.Gpu.Shader hostShaders.Add(hostShader); } - IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray()); + int fragmentIndex = (int)ShaderStage.Fragment - 1; + int fragmentOutputMap = -1; + + if (shaders[fragmentIndex] != null) + { + fragmentOutputMap = shaders[fragmentIndex].Info.FragmentOutputMap; + } + + IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), new ShaderInfo(fragmentOutputMap)); gpShaders = new ShaderBundle(hostProgram, shaders); -- cgit v1.2.3-70-g09d2