From c30504e3b3bb64c44d993d6339f15ec6703a3c55 Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Fri, 29 Jan 2021 03:19:06 +0000 Subject: Use a descriptor cache for faster pool invalidation. (#1977) * Use a descriptor cache for faster pool invalidation. * Speed up comparison by casting to Vector256 Now we never need to worry about this ever again --- Ryujinx.Graphics.Gpu/Image/SamplerPool.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Image/SamplerPool.cs') diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs index ca13a7d6..1395aea2 100644 --- a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs +++ b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs @@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <summary> /// Sampler pool. /// </summary> - class SamplerPool : Pool<Sampler> + class SamplerPool : Pool<Sampler, SamplerDescriptor> { private int _sequenceNumber; @@ -38,11 +38,13 @@ namespace Ryujinx.Graphics.Gpu.Image if (sampler == null) { - SamplerDescriptor descriptor = Context.PhysicalMemory.Read<SamplerDescriptor>(Address + (ulong)id * DescriptorSize); + SamplerDescriptor descriptor = GetDescriptor(id); sampler = new Sampler(Context, descriptor); Items[id] = sampler; + + DescriptorCache[id] = descriptor; } return sampler; @@ -65,6 +67,14 @@ namespace Ryujinx.Graphics.Gpu.Image if (sampler != null) { + SamplerDescriptor descriptor = GetDescriptor(id); + + // If the descriptors are the same, the sampler is still valid. + if (descriptor.Equals(ref DescriptorCache[id])) + { + continue; + } + sampler.Dispose(); Items[id] = null; -- cgit v1.2.3-70-g09d2