From 3c3bcd82fe6dfa8bdc2c9a9f33724ebfacd7dd40 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Wed, 27 Jul 2022 21:07:48 -0300 Subject: Add a sampler pool cache and improve texture pool cache (#3487) * Add a sampler pool cache and improve texture pool cache * Increase disposal timestamp delta more to be on the safe side * Nits * Use abstract class for PoolCache, remove factory callback --- Ryujinx.Graphics.Gpu/Image/SamplerPool.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Image/SamplerPool.cs') diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs index e95800ad..eb7222f9 100644 --- a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs +++ b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs @@ -1,16 +1,27 @@ using Ryujinx.Graphics.Gpu.Memory; +using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Image { /// <summary> /// Sampler pool. /// </summary> - class SamplerPool : Pool<Sampler, SamplerDescriptor> + class SamplerPool : Pool<Sampler, SamplerDescriptor>, IPool<SamplerPool> { private float _forcedAnisotropy; /// <summary> - /// Constructs a new instance of the sampler pool. + /// Linked list node used on the sampler pool cache. + /// </summary> + public LinkedListNode<SamplerPool> CacheNode { get; set; } + + /// <summary> + /// Timestamp used by the sampler pool cache, updated on every use of this sampler pool. + /// </summary> + public ulong CacheTimestamp { get; set; } + + /// <summary> + /// Creates a new instance of the sampler pool. /// </summary> /// <param name="context">GPU context that the sampler pool belongs to</param> /// <param name="physicalMemory">Physical memory where the sampler descriptors are mapped</param> -- cgit v1.2.3-70-g09d2