From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu> --- Ryujinx.Graphics.Gpu/Engine/Compute.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/Compute.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs index e40984af..60fba006 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs @@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Gpu.Engine TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex)); - ShaderProgramInfo info = cs.Shaders[0].Program.Info; + ShaderProgramInfo info = cs.Shaders[0].Program.Info; for (int index = 0; index < info.CBuffers.Count; index++) { -- cgit v1.2.3-70-g09d2