From 1080f64df9abd7af7ed762668e4fc9a300ae30f2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 4 Aug 2022 18:30:08 -0300 Subject: Implement HLE macros for render target clears (#3528) * Implement HLE macros for render target clears * Add constants for the offsets --- Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs index c462c559..723d29f1 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs @@ -41,15 +41,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } - public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color) + public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color) { - _renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, componentMask, color); + _renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, layerCount, componentMask, color); _renderer.QueueCommand(); } - public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask) + public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask) { - _renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, depthValue, depthMask, stencilValue, stencilMask); + _renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, layerCount, depthValue, depthMask, stencilValue, stencilMask); _renderer.QueueCommand(); } -- cgit v1.2.3-70-g09d2