From 1080f64df9abd7af7ed762668e4fc9a300ae30f2 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Thu, 4 Aug 2022 18:30:08 -0300
Subject: Implement HLE macros for render target clears (#3528)

* Implement HLE macros for render target clears

* Add constants for the offsets
---
 Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs')

diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index c462c559..723d29f1 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -41,15 +41,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             _renderer.QueueCommand();
         }
 
-        public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
+        public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
         {
-            _renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, componentMask, color);
+            _renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, layerCount, componentMask, color);
             _renderer.QueueCommand();
         }
 
-        public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
+        public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
         {
-            _renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, depthValue, depthMask, stencilValue, stencilMask);
+            _renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, layerCount, depthValue, depthMask, stencilValue, stencilMask);
             _renderer.QueueCommand();
         }
 
-- 
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