From cda659955ced1b16839cdd1e7fea1ef6f8d99041 Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Sun, 9 Jan 2022 16:28:48 +0000 Subject: Texture Sync, incompatible overlap handling, data flush improvements. (#2971) * Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too --- .../Commands/Texture/TextureGetDataSliceCommand.cs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs new file mode 100644 index 00000000..207e5784 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs @@ -0,0 +1,30 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture +{ + struct TextureGetDataSliceCommand : IGALCommand + { + public CommandType CommandType => CommandType.TextureGetDataSlice; + private TableRef<ThreadedTexture> _texture; + private TableRef<ResultBox<PinnedSpan<byte>>> _result; + private int _layer; + private int _level; + + public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level) + { + _texture = texture; + _result = result; + _layer = layer; + _level = level; + } + + public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level); + + command._result.Get(threaded).Result = new PinnedSpan<byte>(result); + } + } +} -- cgit v1.2.3-70-g09d2