From f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Wed, 16 Nov 2022 14:53:04 -0300
Subject: Implement HLE macro for DrawElementsIndirect (#3748)

* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
---
 .../Commands/DrawIndirectCountCommand.cs           | 29 ++++++++++++++++++++++
 1 file changed, 29 insertions(+)
 create mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs

(limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs')

diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs
new file mode 100644
index 00000000..96f60f4a
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs
@@ -0,0 +1,29 @@
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+    struct DrawIndirectCountCommand : IGALCommand
+    {
+        public CommandType CommandType => CommandType.DrawIndirectCount;
+        private BufferRange _indirectBuffer;
+        private BufferRange _parameterBuffer;
+        private int _maxDrawCount;
+        private int _stride;
+
+        public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+        {
+            _indirectBuffer = indirectBuffer;
+            _parameterBuffer = parameterBuffer;
+            _maxDrawCount = maxDrawCount;
+            _stride = stride;
+        }
+
+        public static void Run(ref DrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            renderer.Pipeline.DrawIndirectCount(
+                threaded.Buffers.MapBufferRange(command._indirectBuffer),
+                threaded.Buffers.MapBufferRange(command._parameterBuffer),
+                command._maxDrawCount,
+                command._stride
+                );
+        }
+    }
+}
-- 
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