From f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Wed, 16 Nov 2022 14:53:04 -0300 Subject: Implement HLE macro for DrawElementsIndirect (#3748) * Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> --- .../Multithreading/Commands/DrawIndirectCommand.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs (limited to 'Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs new file mode 100644 index 00000000..73414e44 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct DrawIndirectCommand : IGALCommand + { + public CommandType CommandType => CommandType.DrawIndirect; + private BufferRange _indirectBuffer; + + public void Set(BufferRange indirectBuffer) + { + _indirectBuffer = indirectBuffer; + } + + public static void Run(ref DrawIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.DrawIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer)); + } + } +} -- cgit v1.2.3-70-g09d2