From 923089a29825cad8159a63616d14dcbd7161cb3c Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 25 Aug 2022 23:16:41 -0300 Subject: Fast path for Inline-to-Memory texture data transfers (#3610) * Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side --- Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index ea4d049f..8080ab64 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -113,6 +113,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer); + _lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => + TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer); -- cgit v1.2.3-70-g09d2