From 42c75dbb8f9472f434d0324a37a87e91ee7b50f3 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Sat, 22 Jan 2022 15:23:00 -0300
Subject: Add support for BC1/2/3 decompression (for 3D textures) (#2987)

* Add support for BC1/2/3 decompression (for 3D textures)

* Optimize and clean up

* Unsafe not needed here

* Fix alpha value interpolation when a0 <= a1
---
 Ryujinx.Graphics.GAL/Format.cs | 22 ----------------------
 1 file changed, 22 deletions(-)

(limited to 'Ryujinx.Graphics.GAL/Format.cs')

diff --git a/Ryujinx.Graphics.GAL/Format.cs b/Ryujinx.Graphics.GAL/Format.cs
index d5e183ba..a454413b 100644
--- a/Ryujinx.Graphics.GAL/Format.cs
+++ b/Ryujinx.Graphics.GAL/Format.cs
@@ -67,11 +67,9 @@ namespace Ryujinx.Graphics.GAL
         R10G10B10A2Uint,
         R11G11B10Float,
         R9G9B9E5Float,
-        Bc1RgbUnorm,
         Bc1RgbaUnorm,
         Bc2Unorm,
         Bc3Unorm,
-        Bc1RgbSrgb,
         Bc1RgbaSrgb,
         Bc2Srgb,
         Bc3Srgb,
@@ -349,25 +347,5 @@ namespace Ryujinx.Graphics.GAL
         {
             return format.IsUint() || format.IsSint();
         }
-
-        /// <summary>
-        /// Checks if the texture format is a BC4 compressed format.
-        /// </summary>
-        /// <param name="format">Texture format</param>
-        /// <returns>True if the texture format is a BC4 compressed format, false otherwise</returns>
-        public static bool IsBc4(this Format format)
-        {
-            return format == Format.Bc4Unorm || format == Format.Bc4Snorm;
-        }
-
-        /// <summary>
-        /// Checks if the texture format is a BC5 compressed format.
-        /// </summary>
-        /// <param name="format">Texture format</param>
-        /// <returns>True if the texture format is a BC5 compressed format, false otherwise</returns>
-        public static bool IsBc5(this Format format)
-        {
-            return format == Format.Bc5Unorm || format == Format.Bc5Snorm;
-        }
     }
 }
\ No newline at end of file
-- 
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