From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu> --- Ryujinx.Cpu/MemoryManager.cs | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) (limited to 'Ryujinx.Cpu/MemoryManager.cs') diff --git a/Ryujinx.Cpu/MemoryManager.cs b/Ryujinx.Cpu/MemoryManager.cs index 001c41f8..211a8c0d 100644 --- a/Ryujinx.Cpu/MemoryManager.cs +++ b/Ryujinx.Cpu/MemoryManager.cs @@ -193,6 +193,38 @@ namespace Ryujinx.Cpu } } + /// <summary> + /// Gets a region of memory that can be written to. + /// </summary> + /// <remarks> + /// If the requested region is not contiguous in physical memory, + /// this will perform an allocation, and flush the data (writing it + /// back to guest memory) on disposal. + /// </remarks> + /// <param name="va">Virtual address of the data</param> + /// <param name="size">Size of the data</param> + /// <returns>A writable region of memory containing the data</returns> + public WritableRegion GetWritableRegion(ulong va, int size) + { + if (size == 0) + { + return new WritableRegion(null, va, Memory<byte>.Empty); + } + + if (IsContiguous(va, size)) + { + return new WritableRegion(null, va, _backingMemory.GetMemory(GetPhysicalAddressInternal(va), size)); + } + else + { + Memory<byte> memory = new byte[size]; + + GetSpan(va, size).CopyTo(memory.Span); + + return new WritableRegion(this, va, memory); + } + } + /// <summary> /// Gets a reference for the given type at the specified virtual memory address. /// </summary> -- cgit v1.2.3-70-g09d2