From f556c80d0230056335632b60c71f1567e177239e Mon Sep 17 00:00:00 2001
From: Mary <me@thog.eu>
Date: Fri, 26 Feb 2021 01:11:56 +0100
Subject: Haydn: Part 1 (#2007)

* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
---
 Ryujinx.Audio/Renderer/Utils/BitArray.cs | 120 +++++++++++++++++++++++++++++++
 1 file changed, 120 insertions(+)
 create mode 100644 Ryujinx.Audio/Renderer/Utils/BitArray.cs

(limited to 'Ryujinx.Audio/Renderer/Utils/BitArray.cs')

diff --git a/Ryujinx.Audio/Renderer/Utils/BitArray.cs b/Ryujinx.Audio/Renderer/Utils/BitArray.cs
new file mode 100644
index 00000000..6109dd01
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Utils/BitArray.cs
@@ -0,0 +1,120 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program.  If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Utils
+{
+    /// <summary>
+    /// A simple bit array implementation backed by a <see cref="Memory{T}"/>.
+    /// </summary>
+    public class BitArray
+    {
+        /// <summary>
+        /// The backing storage of the <see cref="BitArray"/>.
+        /// </summary>
+        private Memory<byte> _storage;
+
+        /// <summary>
+        /// Create a new <see cref="BitArray"/> from <see cref="Memory{T}"/>.
+        /// </summary>
+        /// <param name="storage">The backing storage of the <see cref="BitArray"/>.</param>
+        public BitArray(Memory<byte> storage)
+        {
+            _storage = storage;
+        }
+
+        /// <summary>
+        /// Get the byte position of a given bit index.
+        /// </summary>
+        /// <param name="index">A bit index.</param>
+        /// <returns>The byte position of a given bit index.</returns>
+        [MethodImpl(MethodImplOptions.AggressiveInlining)]
+        private static int ToPosition(int index) => index / 8;
+
+        /// <summary>
+        /// Get the bit position of a given bit index inside a byte.
+        /// </summary>
+        /// <param name="index">A bit index.</param>
+        /// <returns>The bit position of a given bit index inside a byte.</returns>
+        [MethodImpl(MethodImplOptions.AggressiveInlining)]
+        private static int ToBitPosition(int index) => index % 8;
+
+        /// <summary>
+        /// Test if the bit at the given index is set.
+        /// </summary>
+        /// <param name="index">A bit index.</param>
+        /// <returns>Return true if the bit at the given index is set</returns>
+        [MethodImpl(MethodImplOptions.AggressiveInlining)]
+        public bool Test(int index)
+        {
+            ulong mask = 1ul << ToBitPosition(index);
+
+            return (_storage.Span[ToPosition(index)] & mask) == mask;
+        }
+
+        /// <summary>
+        /// Set the bit at the given index.
+        /// </summary>
+        /// <param name="index">A bit index.</param>
+        [MethodImpl(MethodImplOptions.AggressiveInlining)]
+        public void Set(int index)
+        {
+            Set(index, true);
+        }
+
+        /// <summary>
+        /// Reset the bit at the given index.
+        /// </summary>
+        /// <param name="index">A bit index.</param>
+        [MethodImpl(MethodImplOptions.AggressiveInlining)]
+        public void Reset(int index)
+        {
+            Set(index, false);
+        }
+
+        /// <summary>
+        /// Set a bit value at the given index.
+        /// </summary>
+        /// <param name="index">A bit index.</param>
+        /// <param name="value">The new bit value.</param>
+        [MethodImpl(MethodImplOptions.AggressiveInlining)]
+        private void Set(int index, bool value)
+        {
+            byte mask = (byte)(1 << ToBitPosition(index));
+
+            if (value)
+            {
+                _storage.Span[ToPosition(index)] |= mask;
+            }
+            else
+            {
+                _storage.Span[ToPosition(index)] &= (byte)~mask;
+            }
+        }
+
+        /// <summary>
+        /// Reset all bits in the storage.
+        /// </summary>
+        [MethodImpl(MethodImplOptions.AggressiveInlining)]
+        public void Reset()
+        {
+            _storage.Span.Fill(0);
+        }
+    }
+}
-- 
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