From 40311310d1a6d2fde2ee9f04bfa1f21ced7cbee2 Mon Sep 17 00:00:00 2001 From: Mary-nyan <mary@mary.zone> Date: Tue, 6 Dec 2022 15:04:25 +0100 Subject: amadeus: Add missing compressor effect from REV11 (#4010) * amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments --- .../Renderer/Dsp/Command/LimiterCommandVersion1.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs') diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs index 9cfef736..a464ad70 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs @@ -90,32 +90,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float inputCoefficient = Parameter.ReleaseCoefficient; - if (sampleInputMax > state.DectectorAverage[channelIndex]) + if (sampleInputMax > state.DetectorAverage[channelIndex].Read()) { inputCoefficient = Parameter.AttackCoefficient; } - state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]); - + float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient); float attenuation = 1.0f; - if (state.DectectorAverage[channelIndex] > Parameter.Threshold) + if (detectorValue > Parameter.Threshold) { - attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex]; + attenuation = Parameter.Threshold / detectorValue; } float outputCoefficient = Parameter.ReleaseCoefficient; - if (state.CompressionGain[channelIndex] > attenuation) + if (state.CompressionGainAverage[channelIndex].Read() > attenuation) { outputCoefficient = Parameter.AttackCoefficient; } - state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]); + float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient); ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]]; - float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain; + float outputSample = delayedSample * compressionGain * Parameter.OutputGain; *((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue; -- cgit v1.2.3-70-g09d2