From 00ce9eea620652b97b4d3e8cd9218c6fccff8b1c Mon Sep 17 00:00:00 2001 From: Mary <me@thog.eu> Date: Tue, 29 Jun 2021 19:37:13 +0200 Subject: Fix disposing of IPC sessions server at emulation stop (#2334) --- Ryujinx.Audio/Output/AudioOutputSystem.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Audio/Output/AudioOutputSystem.cs') diff --git a/Ryujinx.Audio/Output/AudioOutputSystem.cs b/Ryujinx.Audio/Output/AudioOutputSystem.cs index f5db9d7a..d32d417a 100644 --- a/Ryujinx.Audio/Output/AudioOutputSystem.cs +++ b/Ryujinx.Audio/Output/AudioOutputSystem.cs @@ -18,6 +18,7 @@ using Ryujinx.Audio.Common; using Ryujinx.Audio.Integration; using System; +using System.Threading; namespace Ryujinx.Audio.Output { @@ -66,6 +67,11 @@ namespace Ryujinx.Audio.Output /// </summary> private object _parentLock; + /// <summary> + /// The dispose state. + /// </summary> + private int _disposeState; + /// <summary> /// Create a new <see cref="AudioOutputSystem"/>. /// </summary> @@ -357,7 +363,10 @@ namespace Ryujinx.Audio.Output public void Dispose() { - Dispose(true); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) + { + Dispose(true); + } } protected virtual void Dispose(bool disposing) -- cgit v1.2.3-70-g09d2