From 23c844b2aa84a65e573dcc023d19b8f5294a8baf Mon Sep 17 00:00:00 2001 From: jhorv <38920027+jhorv@users.noreply.github.com> Date: Sat, 11 Mar 2023 15:05:48 -0500 Subject: Misc performance tweaks (#4509) * use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint --- Ryujinx.Audio/Common/AudioDeviceSession.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Audio/Common/AudioDeviceSession.cs') diff --git a/Ryujinx.Audio/Common/AudioDeviceSession.cs b/Ryujinx.Audio/Common/AudioDeviceSession.cs index 07b0a898..0191f7cc 100644 --- a/Ryujinx.Audio/Common/AudioDeviceSession.cs +++ b/Ryujinx.Audio/Common/AudioDeviceSession.cs @@ -400,7 +400,9 @@ namespace Ryujinx.Audio.Common { uint bufferIndex = (_releasedBufferIndex - _bufferReleasedCount) % Constants.AudioDeviceBufferCountMax; - for (int i = 0; i < GetTotalBufferCount(); i++) + uint totalBufferCount = GetTotalBufferCount(); + + for (int i = 0; i < totalBufferCount; i++) { if (_buffers[bufferIndex].BufferTag == bufferTag) { -- cgit v1.2.3-70-g09d2