From f556c80d0230056335632b60c71f1567e177239e Mon Sep 17 00:00:00 2001 From: Mary <me@thog.eu> Date: Fri, 26 Feb 2021 01:11:56 +0100 Subject: Haydn: Part 1 (#2007) * Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments --- .../Ryujinx.Audio.Backends.SoundIo.csproj | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj (limited to 'Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj') diff --git a/Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj b/Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj new file mode 100644 index 00000000..a9a2fe75 --- /dev/null +++ b/Ryujinx.Audio.Backends.SoundIo/Ryujinx.Audio.Backends.SoundIo.csproj @@ -0,0 +1,27 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <TargetFramework>net5.0</TargetFramework> + <AllowUnsafeBlocks>true</AllowUnsafeBlocks> + </PropertyGroup> + + <ItemGroup> + <ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" /> + </ItemGroup> + + <ItemGroup> + <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + <TargetPath>libsoundio.dll</TargetPath> + </ContentWithTargetPath> + <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + <TargetPath>libsoundio.dylib</TargetPath> + </ContentWithTargetPath> + <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + <TargetPath>libsoundio.so</TargetPath> + </ContentWithTargetPath> + </ItemGroup> + +</Project> -- cgit v1.2.3-70-g09d2