From a731ab3a2aad56e6ceb8b4e2444a61353246295c Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Thu, 8 Aug 2019 15:56:22 -0300
Subject: Add a new JIT compiler for CPU code (#693)

* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
---
 ChocolArm64/CpuThread.cs | 66 ------------------------------------------------
 1 file changed, 66 deletions(-)
 delete mode 100644 ChocolArm64/CpuThread.cs

(limited to 'ChocolArm64/CpuThread.cs')

diff --git a/ChocolArm64/CpuThread.cs b/ChocolArm64/CpuThread.cs
deleted file mode 100644
index ad1fd6f3..00000000
--- a/ChocolArm64/CpuThread.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using ChocolArm64.Memory;
-using ChocolArm64.State;
-using ChocolArm64.Translation;
-using System;
-using System.Threading;
-
-namespace ChocolArm64
-{
-    public class CpuThread
-    {
-        public CpuThreadState ThreadState { get; private set; }
-        public MemoryManager  Memory      { get; private set; }
-
-        private Translator _translator;
-
-        public Thread Work;
-
-        public event EventHandler WorkFinished;
-
-        private int _isExecuting;
-
-        public CpuThread(Translator translator, MemoryManager memory, long entrypoint)
-        {
-            _translator = translator;
-            Memory      = memory;
-
-            ThreadState = new CpuThreadState();
-
-            ThreadState.Running = true;
-
-            Work = new Thread(delegate()
-            {
-                translator.ExecuteSubroutine(this, entrypoint);
-
-                WorkFinished?.Invoke(this, EventArgs.Empty);
-            });
-        }
-
-        public bool Execute()
-        {
-            if (Interlocked.Exchange(ref _isExecuting, 1) == 1)
-            {
-                return false;
-            }
-
-            Work.Start();
-
-            return true;
-        }
-
-        public void StopExecution()
-        {
-            ThreadState.Running = false;
-        }
-
-        public void RequestInterrupt()
-        {
-            ThreadState.RequestInterrupt();
-        }
-
-        public bool IsCurrentThread()
-        {
-            return Thread.CurrentThread == Work;
-        }
-    }
-}
\ No newline at end of file
-- 
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