From a731ab3a2aad56e6ceb8b4e2444a61353246295c Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Thu, 8 Aug 2019 15:56:22 -0300 Subject: Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary --- ARMeilleure/Translation/ControlFlowGraph.cs | 158 ++++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 ARMeilleure/Translation/ControlFlowGraph.cs (limited to 'ARMeilleure/Translation/ControlFlowGraph.cs') diff --git a/ARMeilleure/Translation/ControlFlowGraph.cs b/ARMeilleure/Translation/ControlFlowGraph.cs new file mode 100644 index 00000000..758f1f96 --- /dev/null +++ b/ARMeilleure/Translation/ControlFlowGraph.cs @@ -0,0 +1,158 @@ +using ARMeilleure.IntermediateRepresentation; +using System; +using System.Collections.Generic; +using System.Diagnostics; + +namespace ARMeilleure.Translation +{ + class ControlFlowGraph + { + public BasicBlock Entry { get; } + + public LinkedList<BasicBlock> Blocks { get; } + + public BasicBlock[] PostOrderBlocks { get; } + + public int[] PostOrderMap { get; } + + public ControlFlowGraph(BasicBlock entry, LinkedList<BasicBlock> blocks) + { + Entry = entry; + Blocks = blocks; + + RemoveUnreachableBlocks(blocks); + + HashSet<BasicBlock> visited = new HashSet<BasicBlock>(); + + Stack<BasicBlock> blockStack = new Stack<BasicBlock>(); + + PostOrderBlocks = new BasicBlock[blocks.Count]; + + PostOrderMap = new int[blocks.Count]; + + visited.Add(entry); + + blockStack.Push(entry); + + int index = 0; + + while (blockStack.TryPop(out BasicBlock block)) + { + if (block.Next != null && visited.Add(block.Next)) + { + blockStack.Push(block); + blockStack.Push(block.Next); + } + else if (block.Branch != null && visited.Add(block.Branch)) + { + blockStack.Push(block); + blockStack.Push(block.Branch); + } + else + { + PostOrderMap[block.Index] = index; + + PostOrderBlocks[index++] = block; + } + } + } + + private void RemoveUnreachableBlocks(LinkedList<BasicBlock> blocks) + { + HashSet<BasicBlock> visited = new HashSet<BasicBlock>(); + + Queue<BasicBlock> workQueue = new Queue<BasicBlock>(); + + visited.Add(Entry); + + workQueue.Enqueue(Entry); + + while (workQueue.TryDequeue(out BasicBlock block)) + { + Debug.Assert(block.Index != -1, "Invalid block index."); + + if (block.Next != null && visited.Add(block.Next)) + { + workQueue.Enqueue(block.Next); + } + + if (block.Branch != null && visited.Add(block.Branch)) + { + workQueue.Enqueue(block.Branch); + } + } + + if (visited.Count < blocks.Count) + { + // Remove unreachable blocks and renumber. + int index = 0; + + for (LinkedListNode<BasicBlock> node = blocks.First; node != null;) + { + LinkedListNode<BasicBlock> nextNode = node.Next; + + BasicBlock block = node.Value; + + if (!visited.Contains(block)) + { + block.Next = null; + block.Branch = null; + + blocks.Remove(node); + } + else + { + block.Index = index++; + } + + node = nextNode; + } + } + } + + public BasicBlock SplitEdge(BasicBlock predecessor, BasicBlock successor) + { + BasicBlock splitBlock = new BasicBlock(Blocks.Count); + + if (predecessor.Next == successor) + { + predecessor.Next = splitBlock; + } + + if (predecessor.Branch == successor) + { + predecessor.Branch = splitBlock; + } + + if (splitBlock.Predecessors.Count == 0) + { + throw new ArgumentException("Predecessor and successor are not connected."); + } + + // Insert the new block on the list of blocks. + BasicBlock succPrev = successor.Node.Previous?.Value; + + if (succPrev != null && succPrev != predecessor && succPrev.Next == successor) + { + // Can't insert after the predecessor or before the successor. + // Here, we insert it before the successor by also spliting another + // edge (the one between the block before "successor" and "successor"). + BasicBlock splitBlock2 = new BasicBlock(splitBlock.Index + 1); + + succPrev.Next = splitBlock2; + + splitBlock2.Branch = successor; + + splitBlock2.Operations.AddLast(new Operation(Instruction.Branch, null)); + + Blocks.AddBefore(successor.Node, splitBlock2); + } + + splitBlock.Next = successor; + + Blocks.AddBefore(successor.Node, splitBlock); + + return splitBlock; + } + } +} \ No newline at end of file -- cgit v1.2.3-70-g09d2