From b82e789d4f023f1797c9352bb0e7155595d6f1a2 Mon Sep 17 00:00:00 2001
From: jcm <john.moody@coloradocollege.edu>
Date: Sat, 10 Feb 2024 12:41:02 -0600
Subject: Load custom SDL mappings from application data folder (#6295)

Co-authored-by: jcm <butt@butts.com>
---
 src/Ryujinx.SDL2.Common/SDL2Driver.cs | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/Ryujinx.SDL2.Common/SDL2Driver.cs b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
index 552deafd..ed6d9419 100644
--- a/src/Ryujinx.SDL2.Common/SDL2Driver.cs
+++ b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Common.Configuration;
 using Ryujinx.Common.Logging;
 using System;
 using System.Collections.Concurrent;
@@ -93,7 +94,7 @@ namespace Ryujinx.SDL2.Common
 
                 SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
 
-                string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
+                string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt");
 
                 if (File.Exists(gamepadDbPath))
                 {
-- 
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