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2024-02-06Resolve an issue where changes to the main window's positioning could cause ↵1.1.1161sharmander
the application to crash if a modal was dismissed beforehand. (#6223)
2024-02-04Revert change to skip flush when range size is 0 (#6254)1.1.1159gdkchan
2024-02-04Fix depth compare value for TLD4S shader instruction with offset (#6253)1.1.1158gdkchan
* Fix depth compare value for TLD4S shader instruction with offset * Shader cache version bump
2024-02-04Remove component operand for texture gather with depth compare (#6247)1.1.1157gdkchan
2024-02-03Limit remote closed session removal to SM service (#6248)1.1.1156gdkchan
2024-02-02Ensure SM service won't listen to closed sessions (#6246)1.1.1155gdkchan
* Ensure SM service won't listen to closed sessions * PR feedback
2024-01-31Vulkan: Add Render Pass / Framebuffer Cache (#6182)1.1.1154riperiperi
* Vulkan: Add Render Pass / Framebuffer Cache Cache is owned by each texture view. - Window's way of getting framebuffer cache for swapchain images is really messy - it creates a TextureView out of just a vk image view, with invalid info and no storage. * Clear up limited use of alternate TextureView constructor * Formatting and messages * More formatting and messages I apologize for `_colorsCanonical[index]?.Storage?.InsertReadToWriteBarrier`, the compiler made me do it * Self review, change GetFramebuffer to GetPassAndFramebuffer * Avoid allocations on Remove for HashTableSlim * Member can be readonly * Generate texture create info for swapchain images * Improve hashcode * Remove format, samples, size and isDepthStencil when possible Tested in a number of games, seems fine. * Removed load op barriers These can be introduced later. * Reintroduce UpdateModifications Technically meant to be replaced by load op stuff.
2024-01-30Fix opening the wrong log directory (#6220)1.1.1152TSRBerry
2024-01-29Fix exception when trying to read output pointer buffer size (#6221)1.1.1151gdkchan
* Fix exception when trying to read output pointer buffer size * Better name
2024-01-30Cpu: Implement Vpadal and Vrintr instructions (#6185)1.1.1150Ac_K
* Cpu: Implement Vpadal and Vrintr instructions This PR superseed last instructions left in #2242. Since I'm not a CPU guy I've just ported the code and nothing more. Please be precise during review if there are some changes to be done. It should fixes #1781 Co-Authored-By: Piyachet Kanda <piyachetk@gmail.com> * Addresses gdkchan's feedback * Addresses gdkchan's feedback 2 * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * another fix * Update InstEmitSimdHelper32.cs * Correct fix * Addresses gdkchan's feedback * Update CpuTestSimdCvt32.cs --------- Co-authored-by: Piyachet Kanda <piyachetk@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-01-29deps: Update Avalonia.Svg (#6218)1.1.1149Ac_K
Updates `Avalonia.Svg` from 11.0.0.10 to 11.0.0.13 Updates `Avalonia.Svg.Skia` from 11.0.0.10 to 11.0.0.13 And reflect update changes as dependabot can't do it. Superseed #6209
2024-01-29Ava UI: Mod Manager Fixes (Again) (#6187)1.1.1148Isaac Marovitz
* Fix typo + Fix deleting from old dir * Avoid double enumeration * Break when parentDir is found * Fix deleting non subdirectory mods * Typo
2024-01-29UI: Clarify Create Application Shortcut tooltip text (#6217)1.1.1147merry
2024-01-29Avalonia: Fix dialog issues caused by 1.1.1105 (#6211)1.1.1146TSRBerry
* Set _contentDialogOverlayWindow to null * Make CheckLaunchState async
2024-01-29Migrate friends service to new IPC (#6174)1.1.1145gdkchan
* Migrate friends service to new IPC * Add a note that the pointer buffer size and domain counts are wrong * Wrong length * Format whitespace * PR feedback * Fill in structs from PR feedback * Missed that one * Somehow forgot to save that one * Fill in enums from PR review * Language enum, NotificationTime * Format whitespace * Fix the warning
2024-01-29Make config filename changable for releases & Log to Ryujinx directory if ↵1.1.1144TSRBerry
application directory is not writable (#4707) * Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
2024-01-29Mod: Do LayeredFs loading Parallel to improve speed (#6180)1.1.1143Ac_K
* Mod: Do LayeredFs loading Parallel to improve speed This fixes and superseed #5672 due to inactivity, nothing more. (See original PR for description) Testing are welcome. Close #5661 * Addresses gdkchan's feedback * commit to test mako change * Revert "commit to test mako change" This reverts commit 8b0caa8a21db298db3dfcbe5b7e9029c4f066c46.
2024-01-29Fix NRE when calling GetSockName before Bind (#6206)1.1.1142gdkchan
2024-01-26Allow skipping draws with broken pipeline variants on Vulkan (#5807)1.1.1139gdkchan
* Allow skipping draws with broken pipeline variants on Vulkan * Move IsLinked check to CreatePipeline * Restore throw on error behaviour for background compile * Can't remove SetAlphaTest pragmas yet * Double new line
2024-01-26Ava UI: Mod Manager Fixes (#6179)1.1.1138Isaac Marovitz
* Fix string format + Crash * Better Logging * Properly Delete Mods Rename * Catch when trying to access bad directory
2024-01-26Fs: Log when Commit fails due to PathAlreadyInUse (#6178)1.1.1137Ac_K
* Fs: Log when Commit fails due to PathAlreadyInUse This fixes and superseed #5418, nothing more. (See original PR for description) Co-Authored-By: James R T <jamestiotio@gmail.com> * Update IFileSystem.cs --------- Co-authored-by: James R T <jamestiotio@gmail.com>
2024-01-26Ava UI: Mod Manager (#4390)1.1.1136Isaac Marovitz
* Let’s start again * Read folders and such * Remove Open Mod Folder menu items * Fix folder opening, Selecting/deselecting * She works * Fix GTK * AddMod * Delete * Fix duplicate entries * Fix file check * Avalonia 11 * Style fixes * Final style fixes * Might be too general * Remove unnecessary using * Enable new mods by default * More cleanup * Fix saving metadata * Dont deseralise ModMetadata several times * Avalonia I hate you * Confirmation dialgoues * Allow selecting multiple folders * Add back secondary folder * Search both paths * Fix formatting * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Rename Title to Application * Generic locale key * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Locale Updates * GDK Feedback * Fix --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26Use driver name instead of vendor name in the status bar for Vulkan. (#6146)1.1.1135Elijah
* Replace vendor id lookup with driver name * Create separate field for driver name, handle OpenGL * Document changes in VulkanPhysicalDevice.cs * Always display driver over vendor * Replace Vulkan 1.2 requirement with VK_KHR_driver_properties * Remove empty line * Remove redundant unsafe block * Apply suggestions from code review --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26Remove Custom Theming (#6175)1.1.1133Isaac Marovitz
2024-01-25Horizon: Implement arp:r and arp:w services (#5802)1.1.1131Ac_K
* Horizon: Implement arp:r and arp:w services * Fix formatting * Remove HLE arp services * Revert "Remove HLE arp services" This reverts commit c576fcccadb963db56b96bacabd1c1ac7abfb1ab. * Keep LibHac impl since it's used in bcat * Addresses gdkchan's feedback * ArpApi in PrepoIpcServer and remove LmApi * Fix 2 * Fixes ArpApi init * Fix encoding * Update PrepoService.cs * Fix prepo
2024-01-25ssl: Work around missing remote hostname for authentication (#5988)1.1.1130TSRBerry
* ssl: Retrieve remote hostnames if the provided hostname is empty This avoids crashing with an AuthenticationException. * ssl: Remove unused variable from RetrieveHostName
2024-01-25Vulkan: Use staging buffer for temporary constants (#6168)1.1.1127riperiperi
* Vulkan: Use staging buffer for temporary constants Helper shaders and post processing effects typically need some parameters to tell them what to do, which we pass via constant buffers that are created and destroyed each time. This can vary in cost between different Vulkan drivers. It shows up on profiles on mesa and MoltenVK, so it's worth avoiding. Some games only do it once (BlitColor for present), others multiple times. It's also done for post processing filters and FSR upscaling, which creates two buffers. For mirrors, I added the ability to reserve a range on the staging buffer for use as any type of binding. This PR allows these constant buffers to be instead temporarily allocated on the staging buffer, skipping allocation and buffer management costs entirely. Two temporary allocations do remain: - DrawTexture, because it doesn't have access to the command buffer scope - Index buffer indirect conversion, because one of them is a storage buffer and thus is a little more complicated. There's a small cost in that the uniform buffer takes up more space due to alignment requirements. At worst that's 256 bytes (on a GTX 1070) but more modern GPUs should have a better time. Worth testing across different games and post effects to make sure they still work. * Use temporary buffer for ConvertIndexBufferIndirect * Simplify alignment passing for now * Fix shader params length for CopyIncompatibleFormats * Set data for helpershaders without overlap checks The data is in the staging buffer, so its usage range is guarded using that.
2024-01-24Implement SQSHL (immediate) CPU instruction (#6155)1.1.1125gdkchan
* Implement SQSHL (immediate) CPU instruction * Fix test
2024-01-24Vulkan: Enumerate Query Pool properly (#6167)1.1.1124riperiperi
Turns out that ElementAt for Queue<T> runs the default implementation as it doesn't implement IList, which enumerates elements of the queue up to the given index. This code was creating `count` enumerators and iterating way more queue items than it needed to at higher counts. The solution is just to use one enumerator and break out of the loop when we get the count that we need. 3.5% of backend time was being spent _just_ enumerating at the usual spot in SMO.
2024-01-24Use unix timestamps on GetFileTimeStampRaw (#6169)1.1.1123gdkchan
2024-01-22Fix architecture preference for MacOS game shortcuts (#6145)1.1.1122Alex0007
* Fix architecture preference for MacOS game shortcuts * Detect arch and then pass it to script Co-authored-by: jcm <john.moody@coloradocollege.edu> * Remove old script write call in `CreateShortcutMacos` * Turn launch script into EmbeddedResource * Added final newline --------- Co-authored-by: jcm <john.moody@coloradocollege.edu>
2024-01-22Fix missing data for new copy dependency textures with mismatching size (#6161)1.1.1121gdkchan
2024-01-22Add a separate device memory manager (#6153)1.1.1120gdkchan
* Add a separate device memory manager * Still need this * Device writes are always tracked * Device writes are always tracked (2) * Rename more instances of gmm to mm
2024-01-22Input: Improve controller identification (#6029)1.1.1119riperiperi
* Input: Improve controller identification Controllers were identified before by a combination of their _global_ index in the list of controllers and their GUID. The problem is, disconnecting and reconnecting a controller can change its global index; the controller can appear at the end. This would give it another ID, and the controller would need to be reconfigured. This happened to me a lot with a switch pro controller and a USB game controller, it was essentially random which appeared first. Now, it consistently detects them. This PR changes the controller identification to be a combination of an index of controllers with the same GUID (generally 0), and its GUID. It also reworks managing the list of controllers to properly consider instance IDs. This also changes the NpadManager to attempt to reuse old controllers when refreshing input configuration, which can prevent input from going dead for seconds whenever a controller connects or disconnects (and the switch pro controller just entirely dying). Testing with different controller types, OS and Avalonia is welcome. Remember that the target is connecting a ton of controllers, and pulling/reconnecting them. * Remove double empty line
2024-01-21Fix integer overflow on downsample surround to stereo (#6160)1.1.1118gdkchan
2024-01-20Implement a new JIT for Arm devices (#6057)1.1.1117gdkchan
* Implement a new JIT for Arm devices * Auto-format * Make a lot of Assembler members read-only * More read-only * Fix more warnings * ObjectDisposedException.ThrowIf * New JIT cache for platforms that enforce W^X, currently unused * Remove unused using * Fix assert * Pass memory manager type around * Safe memory manager mode support + other improvements * Actual safe memory manager mode masking support * PR feedback
2024-01-20Vulkan: Use templates for descriptor updates (#6014)1.1.1116riperiperi
* WIP: Descriptor template update * Make configurable * Wording * Simplify template creation * Whitespace * UTF-8 whatever * Leave only templated path, better template updater
2024-01-20Support portable mode using the macOS app bundle. (#6147)1.1.1115Steveice10
* Support portable mode using the macOS app bundle. * Apply suggestion Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-18Change shader cache init wait method (#6131)1.1.1114gdkchan
* Change shader cache init wait method * Make field readonly
2024-01-18Move most of signal handling to Ryujinx.Cpu project (#6128)1.1.1113gdkchan
* Move most of signal handling to Ryujinx.Cpu project * Format whitespace * Remove unused member * Format whitespace * This does not need to be public anymore
2024-01-16Vulkan: Cache delegate for EndRenderPass (#6132)1.1.1111riperiperi
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
2024-01-14Fix vertex buffer size when switching between inline and state draw ↵1.1.1110gdkchan
parameters (#6101) * Fix vertex buffer size when switching between inline and state draw parameters * Format whitespace
2024-01-13Revert Apple hypervisor force ordered memory change (#6068)1.1.1109gdkchan
2024-01-13Fix Amiibo regression and some minor code improvements (#6107)1.1.1108TSRBerry
* Remove redundant code and fix small issues * Log amiibo exceptions * Add more checks when getting Amiibo data * Fall back to online data if local file is inaccessible * Make dotnet format happy
2024-01-13Switch to `Microsoft.IdentityModel.JsonWebTokens` (#6108)1.1.1107Isaac Marovitz
* Switch to `Microsoft.IdentityModel.JsonWebTokens` * Formatting
2024-01-13Ava UI: RTL Language Support (#5619)1.1.1106Isaac Marovitz
* Add Hebrew locale files to ItemGroups * Align all windows RTL for testing This should be controlled with a binding that selects the appropriate layout based on current language * Update FlowDirection as Locale changes * Fix Settings NavigationViewItem FlowDirection * Fix remaining text * Fix input menu directionality * Fix RTL not rendering * Fix rebase errors
2024-01-13Ava UI: Better Controller Applet (#5756)1.1.1105Isaac Marovitz
* Start work on better Controller Applet * Don’t require title * UI improvements * Border around TBD area * Formatting * Better SVGs * Add missing margin * Use Locale * Rename function * Make buttons ourselves * Make the buttons do shit * Formatting * Adjust SVGs * Fix Open Settings Window * Make field readonly * Final tweaks * Update src/Ryujinx.Ava/UI/Applet/AvaHostUiHandler.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Move icons to Ava project * Reorder arguments * Try to focus Settings Window * Fix icons Project shenangians * Add ContentDialogHelper.ShowWindowAsync method * Fix closed SettingsWindow reference in MainWindow * Fix SettingsWindow dialog * Suggestion --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-04Fix PPTC version string for firmware titles (#6071)1.1.1104gdkchan
2024-01-04Add support for PermissionLocked attribute added on firmware 17.0.0 (#6072)1.1.1103gdkchan
* Update MemoryState enum and add new flags * Add support for new PermissionLocked attribute added on firmware 17.0.0 * Format whitespace
2023-12-28Local Amiibo.json should be used if connection failed (#3681)1.1.1102AxesP
* Local Amiibo.json should be used if connection failed Currently Ryujinx is not loading any Amiibo if connection fails, even if the Amiibo.json exists. This fix will use the local file and show a Dialog if connection fails. * using local Amiibo.json & fixed Amiibo.json date comparison Using local Amiibo.json when connection fails and comparison without milliseconds for LastModified that comes from https://amiibo.ryujinx.org/ and the local one (The JSON file has milliseconds on it, those will cause an error when comparing the date from the header because the header one doesn't has milliseconds on it). Both changes made for Avalonia UI. * Fixed date comparison Same date comparison fix, but made for normal UI (Not for AvaloniaUI). This error can be prevented if the file in https://amiibo.ryujinx.org/ did not have the date with milliseconds. * Securely trying to get a list of Amiibo (For normal UI) * Securely trying to get a list of Amiibo (Change for AvaloniaUI) * Date comparison reverted * Apply suggestions from code review * Use fallback amiibo.json if remote file is not valid (Normal UI) * Use fallback amiibo.json if remote file is not valid (Avalonia UI) * Code styles corrected. * Code styles corrected in AmiiboWindowViewModel. * Readded Ryujinx.Common.Logging using. * Fixed using order. --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>