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path: root/src/Ryujinx.Graphics.Shader/CodeGen/Spirv
AgeCommit message (Expand)Author
2023-09-16Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capabil...1.1.1015gdkchan
2023-08-29Geometry shader emulation for macOS (#5551)1.1.1002gdkchan
2023-08-23Vulkan: Fix MoltenVK flickering (#5612)1.1.1000riperiperi
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)1.1.995gdkchan
2023-08-16Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)1.1.993gdkchan
2023-08-13Delete ShaderConfig and organize shader resources/definitions better (#5509)1.1.985gdkchan
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)1.1.970gdkchan
2023-07-24Add workflow to automatically check code style issues for PRs (#4670)1.1.969TSRBerry
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...1.1.952gdkchan
2023-06-28[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)1.1.929TSRBerry
2023-06-15Implement Load/Store Local/Shared and Atomic shared using new instructions (#...1.1.896gdkchan
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)1.1.871gdkchan
2023-06-03Implement shader storage buffer operations using new Load/Store instructions ...1.1.861gdkchan
2023-05-26Force reciprocal operation with value biased by constant to be precise on mac...1.1.825gdkchan
2023-05-25Generate scaling helper functions on IR (#4714)1.1.822gdkchan
2023-05-20Replace constant buffer access on shader with new Load instruction (#4646)1.1.811gdkchan
2023-05-20SPIR-V: Only allow implicit LOD sampling on fragment (#5026)1.1.809riperiperi
2023-05-11Enable explicit LOD for array textures with depth compare on SPIR-V (#4892)1.1.785gdkchan
2023-04-27Move solution and projects to srcTSR Berry