Age | Commit message (Collapse) | Author | |
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2023-05-18 | GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)1.1.804 | riperiperi | |
* GPU: Avoid using garbage size for non-cb0 storage buffers In the depths area, Tears of the Kingdom uses a global memory access with address on constant buffer slot 6. This isn't standard and thus doesn't actually have a size 8 bytes after it, so we were reading back a garbage size that ended up very large (at least in version 1.1.0), and would synchronize a lot of data per frame. This PR makes storage buffers created from addresses outside constant buffer slot 0 get their size as the number of bytes remaining in the GPU mapping starting at the given virtual address. This should bound the buffer to a reasonable size, and ideally stop it crossing into other memory. * Limit max size * Add TODO * Feedback | |||
2023-05-01 | GPU: Fix errors handling texture remapping (#4745)1.1.740 | riperiperi | |
* GPU: Fix errors handling texture remapping - Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps) - Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes) TODO: remove textures from partially mapped list... if they aren't. * Add Remap actions for handling post-mapping behaviours * Remove unused code. * Address feedback * Nit | |||
2023-04-27 | Move solution and projects to src | TSR Berry | |