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path: root/src/Ryujinx.Common/Utilities/FileSystemUtils.cs
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2024-03-07Add title of game to screenshot text (#6266)1.1.1218Kyle
* Add sanitize method * Add app name to screenshot text output * Add app name to screenshot text
2024-01-29Make config filename changable for releases & Log to Ryujinx directory if ↵1.1.1144TSRBerry
application directory is not writable (#4707) * Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory