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path: root/Ryujinx/Ui/Windows/ControllerWindow.cs
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2022-07-05UI - Avalonia Part 2 (#3351)1.1.163Emmanuel Hansen
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-05-15Avalonia UI - Part 1 (#3270)1.1.122Emmanuel Hansen
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-03-12Implement rotate stick 90 degrees clockwise (#3084)1.1.68darko1979
* Implement swapping sticks * Rotate 90 degrees clockwise Co-authored-by: matesic.darko@gmail.com <Darkman1979>
2022-01-03Implement analog stick range modifier (#2783)MutantAura
* adjust position vector + GUI * remove brackets * Update configuration * Update ConfigurationFileFormat.cs * rebase + review changes * spacing * revert deletion * fix profile loading * spacing * comment spacing
2021-08-20Seeing if there are any other spelling errors to correct. (#2572)VocalFan
* "Informations" -> "Information" * Your -> You * will use -> using (Plus more detailed Appveyor error msg.) * Did a dumb thing, fixed it.
2021-08-05Implement vibrations (#2468)mpnico
* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase
2021-07-06ui: Fixes GetShrinkedGamepadName (#2444)Ac_K
There is a wrong condition in `GetShrinkedGamepadName` which throw an oob if the controller name is equal to the checked value. It's now fixed and shoud closes #2442 .
2021-06-24Add Direct Mouse Support (#2374)emmauss
* and direct mouse support * and direct mouse support * hide cursor if mouse enabled * add config * update docs * sorted usings
2021-06-23Unbind input on middle click (#2358)ooa113y
* Unbind input on middle click * Clear _middleMousePressed unconditionally * Remove unneded initialization code * Swap conditions * CR fixes
2021-06-17Miria: Make default profile loads Pro Controller by default (#2368)Mary
This was a regression introduced by Miria.
2021-05-16misc: Move configuration management to the Ryujinx project (#2269)Mary
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input * Move Configuration to the Ryujinx project
2021-05-04gtk3: Add base for future Vulkan integration (#2260)Mary
* gtk3: Add base for future Vulkan integration This PR puts in place the fondation for the future Vulkan integration on the GTK3 UI. This also updated SPB to 0.0.3-build14 that fixed a use after free on XErrorHandler on Linux. * Address rip's comments * Merge GLWidget inside GLRenderer * Clean up and deduplicate renderer implementations * Address shahil's comments * Address Ac_K's comments * Address gdkchan's comments
2021-04-14Miria: The Death of OpenTK 3 (#2194)Mary
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
2021-03-18Minor wording fixes... Except I'm doing it for all of Ryujinx. (#2078)VocalFan
* Minor wording fixes * Exit dialogue. * Update MainWindow.cs * Update DlcWindow.cs * I found an actual typo for once. * There we go. * Fix * Update MainWindow.cs * MainWindow is done * Update ControllerWindow.cs
2021-02-21Controller Input handling refactoring (#1751)Jose Padilla
* This should fix issue #1374 in Linux Changes: - Bind buttons by detecting the transition from down to up. - Bind axis by detecting movement from value higher than 50% to a value lower than 50%. Caveats: - I have tested only with DS3 in Linux (Fedora 32). - ZL and ZR detection works by accident. This code doesn't take negative axis into account. The reason it works is because axis are managed in absolute value. So when pressing ZL/ZR axis value goes from -1 to 1 (or 1 to 0 and back to 1) and this hits the axis detector. - Likely I have broken all the other controllers xD (testing needed). * Assign keyboardPressed * Make a more robust detection of pressed buttons when using a controller * Add interface to bind buttons from Joystick and Keyboard * Fix style issues after code review by @AcK77 (Thanks!) * Move new classes to Ryujinx.Ui.Input namespace * Use explicit types instead of var * Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs Co-authored-by: Mary <thog@protonmail.com> * Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs Co-authored-by: Mary <thog@protonmail.com> * Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs Co-authored-by: Mary <thog@protonmail.com> * Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add a new empty line before * Up Co-authored-by: Jose Padilla <jose@prensalink.com> Co-authored-by: Mary <thog@protonmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-02-11Hotfix for Joy-Con Images (#2011)Ayato (Shahil)
The Joy-Con images should no longer be stretched on Windows (P.S I hate Windows :p)
2021-01-19Fix Linux Icon (#1927)pineappleEA
2021-01-08gui: Refactoring Part 1 (#1859)Ac_K
* gui: Refactoring Part 1 * Fix ProfileDialog.glade path * Fix Application.Quit assert * Fix TitleUpdateWindow parent * Fix TitleUpdate selected item * Remove extra line in TitleUpdateWindow * Fix empty assign of Enum.TryParse * Add Patrons list in the About Window * update about error messages