Age | Commit message (Expand) | Author |
2020-12-02 | Create a single guest process per IPC message processor (#1769) | gdkchan |
2020-12-02 | IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h... | gdkchan |
2020-09-25 | Isolate more services to separate threads (#1573) | mageven |
2020-09-22 | IPC refactor part 1: Use explicit separate threads to process requests (#1447) | gdkchan |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-07-23 | vi: Implement GetIndirectLayerImageRequiredMemoryInfo (#1415) | Ac_K |
2020-05-04 | Implement a new physical memory manager and replace DeviceMemory (#856) | gdkchan |
2020-04-22 | SurfaceFlinger v2 (#981) | Thog |
2020-01-09 | Initial work | gdk |
2019-11-03 | hle: Fix some inconsistencies in namespace naming in Services (#808) | Thomas Guillemard |
2019-09-19 | Refactoring HOS folder structure (#771) | Ac_K |
2019-08-08 | Add a new JIT compiler for CPU code (#693) | gdkchan |
2019-07-14 | Refactoring result codes (#731) | Ac_K |
2019-07-11 | Refactoring commands handling (#728) | Ac_K |
2019-07-10 | IPC services refactoring (#726) | Ac_K |
2019-07-02 | Misc cleanup (#708) | Alex Barney |
2019-04-26 | Add IManagerDisplayService::CreateStrayLayer (#683) | Thomas Guillemard |
2019-03-24 | Complete ColorFormat enums (#652) | Thomas Guillemard |
2019-03-04 | Do naming refactoring on Ryujinx.Graphics (#611) | Alex Barney |
2019-02-28 | Initial non 2D textures support (#525) | Thomas Guillemard |
2019-02-19 | Implement ConvertScalingMode properly (#596) | gdkchan |
2019-02-15 | Vi: Implement ConvertScalingMode (#581) | jduncanator |
2019-01-11 | Refactor Ryujinx.Common and HLE Stub Logging (#537) | jduncanator |
2019-01-05 | Some improvements for nvnflinger (#555) | Thomas Guillemard |
2018-12-18 | Refactor SVC handler (#540) | gdkchan |
2018-12-06 | Adjust naming conventions and general refactoring in HLE Project (#527) | Alex Barney |
2018-12-04 | Revert "Adjust naming conventions and general refactoring in HLE Project (#49... | gdkchan |
2018-12-04 | Adjust naming conventions and general refactoring in HLE Project (#490) | Alex Barney |
2018-11-28 | Better process implementation (#491) | gdkchan |
2018-10-30 | Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484) | Alex Barney |
2018-10-17 | Improve texture tables (#457) | gdkchan |
2018-10-17 | Move logging to Ryujinx.Common and make it a static class (#413) | ReinUsesLisp |
2018-09-26 | Fix multiple rendertargets (#427) | ReinUsesLisp |
2018-09-23 | Improve kernel events implementation (#430) | gdkchan |
2018-09-18 | Thread scheduler rewrite (#393) | gdkchan |
2018-09-18 | Allow "reinterpretation" of framebuffer/zeta formats (#418) | gdkchan |
2018-09-10 | Lock GbpQueueBuffer till Vsync is signalled (#367) | emmauss |
2018-09-08 | Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) | ReinUsesLisp |
2018-08-16 | Code style fixes and nits on the HLE project (#355) | gdkchan |