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AgeCommit message (Expand)Author
2018-12-17Move MaxUboSize definition (#530)Thomas Guillemard
2018-12-11Optimized memory modified check (#538)Roderick Sieben
2018-12-03NVDEC implementation using FFmpeg (#443)gdkchan
2018-11-28Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)gdkchan
2018-11-28Better process implementation (#491)gdkchan
2018-11-23Add RGBA16 Unorm (#513)HorrorTroll
2018-11-21GPU: Allow depth textures to be loaded (#511)jduncanator
2018-11-19Add BGRA8 Srgb (#505)HorrorTroll
2018-11-17Enable SRGB framebuffers by default (#502)gdkchan
2018-11-17Improved GPU command lists decoding (#499)gdkchan
2018-11-14Force cache to remove entries when memory usage exceeds a given threshold (#492)gdkchan
2018-11-14Initialize blend registers with default values (#497)gdkchan
2018-11-11Add BGR5A1 Image Format (#495)Ac_K
2018-11-09Update ImageUtils.cs (#494)Ac_K
2018-11-01Implment common and independent blend properly (fixes #458) (#485)gdkchan
2018-10-30Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)Alex Barney
2018-10-30Fix regression caused by wrong time delta calculation on cache deletion methodsgdkchan
2018-10-28Timing: Optimize Timestamp Aquisition (#479)jduncanator
2018-10-27Crop instead of resizing on 2d engine texture copies (#482)gdkchan
2018-10-25Fix Color Mask values (#473)gdkchan
2018-10-23Fix for render target and a shader compilation issue (#471)gdkchan
2018-10-23Add depth range support on the GPU (#472)gdkchan
2018-10-17Improve texture tables (#457)gdkchan
2018-10-17Move logging to Ryujinx.Common and make it a static class (#413)ReinUsesLisp
2018-10-14Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)HorrorTroll
2018-10-14Add RG16Unorm & R16Uint (#456)HorrorTroll
2018-10-13Add support for saturation on some shader instructions, fix ReadTexture align...gdkchan
2018-10-13Quads, QuadStrip, const attributes and half-float attributes support (#447)gdkchan
2018-09-26Fix multiple rendertargets (#427)ReinUsesLisp
2018-09-19Implement DepthWriteMask and add R16G16 (#425)ReinUsesLisp
2018-09-19General improvements for GpuResourceManager (#421)ReinUsesLisp
2018-09-19Fixup SSY (#424)ReinUsesLisp
2018-09-18Fix d32s8 format on OGLEnumConverter (#420)gdkchan
2018-09-18Allow "reinterpretation" of framebuffer/zeta formats (#418)gdkchan
2018-09-17Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture form...HorrorTroll
2018-09-11Fixup image error message and add G8R8 to size query (#410)ReinUsesLisp
2018-09-08Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)ReinUsesLisp
2018-09-01Fix exception throw message for unimpl texture formats (#398)gdkchan
2018-09-01Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)ReinUsesLisp
2018-09-01Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)HorrorTroll
2018-08-31Implement SSY/SYNC shader instructions (#382)ReinUsesLisp
2018-08-30Fixup HasColor for depth/stencil values (#379)ReinUsesLisp
2018-08-27Add R32_G32 texture format (#383)HorrorTroll
2018-08-25Use mirrored texture wraps when available (#361)ReinUsesLisp
2018-08-25Implement vertex instancing (#381)ReinUsesLisp
2018-08-23Implement multiple rendertarget attachments and depth writting (#375)ReinUsesLisp
2018-08-23Avoid querying and setting texture bindings in hot code (#376)ReinUsesLisp
2018-08-20Avoid gpr overwritting on Ld_C instruction (#371)ReinUsesLisp
2018-08-20Use signed and unsigned vertex types (#370)ReinUsesLisp
2018-08-19Rendertarget attachments, texture and image changes (#358)ReinUsesLisp