Age | Commit message (Expand) | Author |
2020-07-12 | New NVDEC and VIC implementation (#1384) | gdkchan |
2020-07-04 | Fix buffer to 3D texture copy (#1354) | gdkchan |
2020-06-13 | Optimize texture format conversion, and MethodCopyBuffer (#1274) | riperiperi |
2020-05-04 | Upgrade projects to C#8 (#1193) | Ac_K |
2020-04-25 | Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) | gdkchan |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-22 | Update .NET Core to 3.1, and update NuGet Packages (#1121) | Michael Kuklinski |
2020-01-09 | Add runtime identifiers to new projects | gdkchan |
2020-01-09 | Fix AstcDecoder Success property never being set to true | gdkchan |
2020-01-09 | ASTC optimizations (#845) | Alex Barney |
2020-01-09 | Copy 16 bytes at a time for layout conversion, if possible | gdkchan |
2020-01-09 | Support 3D ASTC textures (using 2D blocks) | gdkchan |
2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan |
2020-01-09 | Do not throw for invalid ASTC compressed textures | gdk |
2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered re... | gdk |
2020-01-09 | Add shader support for the round mode on the F2F instruction, support mipmaps... | gdk |
2020-01-09 | Calculate width from stride on texture copies | gdk |
2020-01-09 | Initial work | gdk |